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Edgar

Assassin Epic Ranked · Legendary
53.3%Win rate across all maps
26,098Games
100Trust Score
18. of 105Rank by score

Best map: Pit Stop with 58.9% from 2,388 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 74.PopularityBreadthCounter safetyStar rate
Win rate 74.53.3 %
Popularity 85.2.13 %
Breadth 86.30% of maps
Counter safety 84.33.1 %
Star rate 96.38.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 2.2% and has not shifted measurably of late.

Win rate

08/02 — 51.5% from 1,102 appearances08/03 — 50.5% from 3,824 appearances08/04 — 53.0% from 19,849 appearances08/05 — 53.3% from 47,361 appearances08/06 — 53.1% from 24,092 appearances08/07 — 52.6% from 11,224 appearances08/08 — 52.6% from 12,657 appearances08/09 — 53.2% from 15,438 appearances08/10 — 52.6% from 41,774 appearances08/11 — 53.3% from 81,470 appearances08/12 — 53.6% from 61,859 appearances08/13 — 53.5% from 35,351 appearances08/14 — 54.0% from 25,374 appearances08/15 — 54.2% from 19,758 appearances08/16 — 54.0% from 20,151 appearances08/17 — 54.8% from 16,949 appearances08/18 — 54.0% from 16,877 appearances08/19 — 55.0% from 6,174 appearances08/21 — 53.7% from 2,045 appearances08/22 — 52.1% from 3,117 appearances08/23 — 53.1% from 4,599 appearances08/24 — 53.7% from 7,898 appearances08/25 — 53.8% from 7,482 appearances08/26 — 50.8% from 835 appearances
51.5%08/02 50.8%08/26

Pick rate

08/02 — 2.5% from 1,102 appearances08/03 — 2.5% from 3,824 appearances08/04 — 2.6% from 19,849 appearances08/05 — 2.8% from 47,361 appearances08/06 — 2.7% from 24,092 appearances08/07 — 2.7% from 11,224 appearances08/08 — 2.6% from 12,657 appearances08/09 — 2.7% from 15,438 appearances08/10 — 2.7% from 41,774 appearances08/11 — 2.8% from 81,470 appearances08/12 — 3.0% from 61,859 appearances08/13 — 3.0% from 35,351 appearances08/14 — 3.0% from 25,374 appearances08/15 — 2.9% from 19,758 appearances08/16 — 2.8% from 20,151 appearances08/17 — 2.8% from 16,949 appearances08/18 — 2.7% from 16,877 appearances08/19 — 3.0% from 6,174 appearances08/21 — 1.9% from 2,045 appearances08/22 — 2.0% from 3,117 appearances08/23 — 2.1% from 4,599 appearances08/24 — 2.3% from 7,898 appearances08/25 — 2.1% from 7,482 appearances08/26 — 2.3% from 835 appearances
2.5%08/02 2.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 67.3% from 52,893 gamesSilver — 56.5% from 110,157 gamesGold — 52.7% from 1,362,174 gamesDiamond — 51.1% from 580,426 gamesMythic — 53.7% from 2,138,352 gamesLegendary — 53.4% from 488,201 gamesMasters — 50.6% from 8,184 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 2 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 58.9%
2388 72
Flaring Phoenix Knockout 59.6%
1348 63
Deathcap Trap Gem Grabprev. season 52.6%
15038 99
Crystal Arcade Gem Grabprev. season 52.6%
14972 99
New Horizons Knockout 56.2%
671 53
Belle's Rock Knockout 54.8%
1200 61
Hideout Bountyprev. season 52.4%
10633 94
Gem Fort Gem Grab 55.3%
824 56
Parallel Plays Hot Zone 54.0%
1477 64
Hot Potato Heist 53.4%
2088 70
Triple Dribble Brawl Ball 53.2%
1332 63
Rustic Arcade Gem Grabprev. season 51.3%
8450 90
Center Stage Brawl Ball 53.8%
847 56
Undermine Gem Grab 54.1%
706 53
Out in the Open Knockoutprev. season 50.6%
10306 93
Pinball Dreams Brawl Ball 52.5%
1055 59
Sneaky Fields Brawl Ball 52.4%
1030 59
Dry Season Bounty 52.6%
784 55
Layer Cake Bounty 51.9%
1032 59
Double Swoosh Gem Grab 53.0%
579 50
Ring of Fire Hot Zoneprev. season 49.5%
14084 98
Kaboom Canyon Heist 51.3%
1099 60
Shooting Star Bountyprev. season 49.4%
7307 88
Hard Rock Mine Gem Grab 51.3%
912 57
Bridge Too Far Heist 52.1%
518 49
Spiraling Out Brawl Ball 51.4%
728 54
Safe Zone Heist 50.4%
984 58
Beach Ball Brawl Ball+Mythic + Masters 52.2%
372 44
Safe(r) Zone Heist 49.5%
957 58
Dueling Beetles Hot Zone 48.8%
969 58
Open Business Hot Zone 45.9%
839 56
Pinhole Punt Brawl Ball+Mythic 44.6%
325 42

Who beats Edgar and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 げぇい髪👨‍❤️‍👨 Legendary 49 45.8% 79.6%
2 NaRu-‘q’ Masters 49 41.3% 67.3%
3 Worst Edgar EU Legendary 79 40.9% 58.2%
4 SmithMyDog🧑‍🧒 Masters 47 40.4% 66.0%
5 jackCØL🐐Cr7 Masters 34 40.3% 73.5%