My roster

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Edgar

Assassin Epic Ranked · Mythic Brawl Ball
50.2%Win rate in Brawl Ball
19,995Games
100Trust Score
15. of 105Rank in Brawl Ball

Best map: Pit Stop with 58.4% from 8,063 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safety 49.Star rate
Win rate 80.50.2 %
Popularity 93.2.71 %
Breadth 81.27% of maps
Counter safety 49.36.1 %
Star rate 97.38.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 3.2% and has not shifted measurably of late.

Win rate

08/03 — 50.1% from 501 appearances08/04 — 52.2% from 3,488 appearances08/05 — 52.2% from 12,657 appearances08/06 — 51.7% from 8,706 appearances08/07 — 53.3% from 2,108 appearances08/08 — 52.6% from 2,107 appearances08/09 — 51.7% from 2,283 appearances08/10 — 52.0% from 5,932 appearances08/11 — 52.3% from 21,790 appearances08/12 — 52.1% from 36,932 appearances08/13 — 52.7% from 37,513 appearances08/14 — 52.9% from 35,829 appearances08/15 — 52.3% from 33,579 appearances08/16 — 52.7% from 32,668 appearances08/17 — 52.4% from 31,678 appearances08/18 — 52.5% from 28,374 appearances08/19 — 53.4% from 8,293 appearances08/20 — 52.4% from 574 appearances08/21 — 50.3% from 3,041 appearances08/22 — 49.3% from 3,233 appearances08/23 — 49.4% from 3,356 appearances08/24 — 51.3% from 4,737 appearances08/25 — 49.6% from 4,518 appearances08/26 — 54.3% from 536 appearances
50.1%08/03 54.3%08/26

Pick rate

08/03 — 3.0% from 501 appearances08/04 — 3.5% from 3,488 appearances08/05 — 3.4% from 12,657 appearances08/06 — 3.3% from 8,706 appearances08/07 — 3.4% from 2,108 appearances08/08 — 3.6% from 2,107 appearances08/09 — 3.4% from 2,283 appearances08/10 — 3.3% from 5,932 appearances08/11 — 3.5% from 21,790 appearances08/12 — 3.7% from 36,932 appearances08/13 — 3.7% from 37,513 appearances08/14 — 3.7% from 35,829 appearances08/15 — 3.7% from 33,579 appearances08/16 — 3.7% from 32,668 appearances08/17 — 3.6% from 31,678 appearances08/18 — 3.7% from 28,374 appearances08/19 — 3.9% from 8,293 appearances08/20 — 2.4% from 574 appearances08/21 — 2.7% from 3,041 appearances08/22 — 2.7% from 3,233 appearances08/23 — 3.0% from 3,356 appearances08/24 — 2.9% from 4,737 appearances08/25 — 3.1% from 4,518 appearances08/26 — 2.7% from 536 appearances
3.0%08/03 2.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 64.9% from 9,977 gamesSilver — 55.0% from 20,849 gamesGold — 51.1% from 267,336 gamesDiamond — 49.6% from 103,559 gamesMythic — 52.3% from 324,773 gamesLegendary — 53.8% from 81,871 gamesMasters — 50.8% from 1,546 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 52.5%
3937 79
Center Stage Brawl Ball 50.5%
3388 77
Spiraling Out Brawl Ball 50.2%
3382 77
Triple Dribble Brawl Ball 49.2%
4760 82
Sneaky Fields Brawl Ball 49.2%
4005 79
Beach Ball Brawl Ball+Legendary + Diamond 49.8%
946 58
Pinhole Punt Brawl Ball+Legendary + Diamond 47.0%
863 56

Against whom

Direct duels in Brawl Ball: how Edgar does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.1% against R-T in Hot Zone. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 57.5% 40,086 games Doug 58.1% 7,459 games Jacky 59.0% 2,969 games Griff 57.1% 54,545 games Ash 57.9% 5,570 games R-T 59.8% 1,051 games

Who plays him best soon

Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 げぇい髪👨‍❤️‍👨 Legendary 49 45.7% 79.6%
2 NaRu-‘q’ Masters 51 42.0% 68.6%
3 Worst Edgar EU Legendary 81 41.5% 59.3%
4 SmithMyDog🧑‍🧒 Masters 47 40.3% 66.0%
5 jackCØL🐐Cr7 Masters 34 40.2% 73.5%