Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 5 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 10.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.3 points (regression 56.8% to 54.6%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Bronze). Filtered to Heist: 6 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
71.6% | 1857 | 68 | ||
Bridge Too Far ![]() |
70.3% | 1787 | 67 | ||
Hot Potato ![]() |
70.0% | 2030 | 69 | ||
Kaboom Canyon ![]() |
69.2% | 2018 | 69 | ||
Safe(r) Zone ![]() |
68.7% | 1843 | 68 | ||
Safe Zone ![]() |
68.6% | 1770 | 67 |
Direct duels in Heist: how Edgar does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.2% against R-T in Hot Zone. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
63.6%
80,408 games
Mico
63.6%
32,366 games
Bull
61.6%
17,679 games
Bibi
61.7%
9,310 games
Nita
61.2%
24,265 games
Jessie
61.1%
31,096 games
Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | げぇい髪👨❤️👨 | Legendary | 49 | 45.7% | 79.6% |
| 2 | NaRu-‘q’ | Masters | 55 | 42.0% | 67.3% |
| 3 | Worst Edgar EU | Legendary | 81 | 41.5% | 59.3% |
| 4 | SmithMyDog🧑🧒 | Masters | 47 | 40.3% | 66.0% |
| 5 | jackCØL🐐Cr7 | Masters | 34 | 40.1% | 73.5% |