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EN

Edgar

Assassin Epic Ranked · Diamond
51.4%Win rate across all maps
379,432Games
100Trust Score
35. of 105Rank by score

Best map: Pit Stop with 55.7% from 20,681 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 58.Star rate
Win rate 63.51.4 %
Popularity 99.4.75 %
Breadth 95.60% of maps
Counter safety 58.32.4 %
Star rate 96.38.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 5.1% and has not shifted measurably of late.

Win rate

08/02 — 49.7% from 493 appearances08/03 — 49.9% from 1,885 appearances08/04 — 50.5% from 8,085 appearances08/05 — 50.3% from 24,957 appearances08/06 — 50.4% from 24,004 appearances08/08 — 48.1% from 495 appearances08/09 — 45.4% from 584 appearances08/10 — 51.5% from 934 appearances08/11 — 48.3% from 3,832 appearances08/12 — 49.7% from 10,186 appearances08/13 — 50.1% from 15,185 appearances08/14 — 50.7% from 16,954 appearances08/15 — 51.2% from 18,099 appearances08/16 — 51.1% from 19,777 appearances08/17 — 51.4% from 21,247 appearances08/18 — 51.4% from 21,076 appearances08/19 — 50.7% from 5,848 appearances08/20 — 52.3% from 49,947 appearances08/21 — 50.9% from 100,275 appearances08/22 — 51.2% from 65,740 appearances08/23 — 51.2% from 50,064 appearances08/24 — 51.5% from 63,567 appearances08/25 — 51.6% from 48,800 appearances08/26 — 51.0% from 1,039 appearances
49.7%08/02 51.0%08/26

Pick rate

08/02 — 4.1% from 493 appearances08/03 — 4.6% from 1,885 appearances08/04 — 4.7% from 8,085 appearances08/05 — 4.6% from 24,957 appearances08/06 — 4.6% from 24,004 appearances08/08 — 4.5% from 495 appearances08/09 — 4.3% from 584 appearances08/10 — 3.5% from 934 appearances08/11 — 3.9% from 3,832 appearances08/12 — 4.0% from 10,186 appearances08/13 — 4.1% from 15,185 appearances08/14 — 4.2% from 16,954 appearances08/15 — 4.3% from 18,099 appearances08/16 — 4.2% from 19,777 appearances08/17 — 4.1% from 21,247 appearances08/18 — 4.3% from 21,076 appearances08/19 — 4.7% from 5,848 appearances08/20 — 4.1% from 49,947 appearances08/21 — 4.9% from 100,275 appearances08/22 — 4.7% from 65,740 appearances08/23 — 4.8% from 50,064 appearances08/24 — 4.9% from 63,567 appearances08/25 — 5.1% from 48,800 appearances08/26 — 5.5% from 1,039 appearances
4.1%08/02 5.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 67.2% from 51,039 gamesSilver — 56.4% from 107,109 gamesGold — 52.8% from 1,323,542 gamesDiamond — 51.1% from 574,112 gamesMythic — 53.7% from 2,135,437 gamesLegendary — 53.4% from 487,079 gamesMasters — 50.7% from 8,165 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 55.7%
20681 100
Flaring Phoenix Knockout 54.9%
10455 94
Belle's Rock Knockout 54.0%
11282 95
Hot Potato Heist 53.8%
18096 100
Kaboom Canyon Heist 53.7%
17270 100
New Horizons Knockout 53.9%
9697 93
Safe Zone Heist 52.9%
15787 100
Safe(r) Zone Heist 52.8%
15483 100
Layer Cake Bounty 52.3%
12346 96
Bridge Too Far Heist 51.7%
13758 98
Dueling Beetles Hot Zone 51.3%
15153 99
Spiraling Out Brawl Ball 51.3%
13837 98
Hard Rock Mine Gem Grab 51.2%
13380 97
Dry Season Bounty 51.3%
10809 94
Gem Fort Gem Grab 51.0%
13956 98
Triple Dribble Brawl Ball 50.9%
14499 99
Parallel Plays Hot Zone 50.6%
17716 100
Undermine Gem Grab 50.5%
13412 97
Out in the Open Knockout 50.6%
8977 91
Pinball Dreams Brawl Ball 50.2%
13796 98
Open Business Hot Zone 49.7%
14037 98
Center Stage Brawl Ball 49.7%
14167 98
Hideout Bounty 49.4%
9994 93
Double Swoosh Gem Grab 49.0%
13636 98
Deathcap Trap Gem Grabprev. season 49.3%
6649 87
Ring of Fire Hot Zone 48.9%
12540 96
Crystal Arcade Gem Grabprev. season 49.1%
6902 87
Beach Ball Brawl Ball+Mythic + Gold 50.0%
1135 60
Rustic Arcade Gem Grab 48.1%
10782 94
Sneaky Fields Brawl Ball 47.6%
14327 98
Pinhole Punt Brawl Ball+Mythic + Gold 48.5%
1047 59
Shooting Star Bounty 46.4%
9132 92

Who beats Edgar and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 げぇい髪👨‍❤️‍👨 Legendary 49 46.0% 79.6%
2 NaRu-‘q’ Masters 49 41.4% 67.3%
3 Worst Edgar EU Legendary 79 41.0% 58.2%
4 SmithMyDog🧑‍🧒 Masters 47 40.6% 66.0%
5 jackCØL🐐Cr7 Masters 34 40.5% 73.5%