Wins early — in Brawl Ball 5.4 points better in short rounds than in long ones (52.9% against 47.4%, split at 94 s). A pick for pace — if the game drags on, it works against him.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Direct duels in Heist: how El Primo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
57.4%
2,167 games
Mico
55.9%
903 games
Chuck
51.7%
773 games
Edgar
49.7%
3,356 games
Kaze
49.0%
2,076 games
8-Bit
49.4%
1,007 games
Players with a profile and at least 20 games on El Primo, sorted by the Wilson lower bound.