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El Primo

Tank Rare Ranked · Diamond
46.8%Win rate across all maps
34,588Games
100Trust Score
93. of 105Rank by score

Best map: Sneaky Fields with 51.2% from 4,889 games.

Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (52.8% against 47.7%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 10.PopularityBreadthCounter safetyStar rate
Win rate 10.46.8 %
Popularity 41.0.43 %
Breadth 12.3% of maps
Counter safety 32.29.6 %
Star rate 48.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 48th means “better than 48% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 47.3% from 1,114 appearances08/05 — 46.2% from 3,019 appearances08/06 — 46.0% from 2,946 appearances08/11 — 45.6% from 410 appearances08/12 — 43.4% from 1,190 appearances08/13 — 46.6% from 1,913 appearances08/14 — 46.3% from 2,091 appearances08/15 — 46.1% from 2,289 appearances08/16 — 44.5% from 2,742 appearances08/17 — 47.6% from 2,954 appearances08/18 — 48.1% from 2,761 appearances08/19 — 46.7% from 738 appearances08/20 — 47.4% from 4,125 appearances08/21 — 46.3% from 8,318 appearances08/22 — 47.5% from 5,901 appearances08/23 — 46.0% from 4,661 appearances08/24 — 46.6% from 6,181 appearances08/25 — 46.8% from 4,877 appearances08/26 — 47.8% from 525 appearances
47.3%08/04 47.8%08/26

Pick rate

08/04 — 0.6% from 1,114 appearances08/05 — 0.6% from 3,019 appearances08/06 — 0.6% from 2,946 appearances08/11 — 0.4% from 410 appearances08/12 — 0.5% from 1,190 appearances08/13 — 0.5% from 1,913 appearances08/14 — 0.5% from 2,091 appearances08/15 — 0.5% from 2,289 appearances08/16 — 0.6% from 2,742 appearances08/17 — 0.6% from 2,954 appearances08/18 — 0.6% from 2,761 appearances08/19 — 0.6% from 738 appearances08/20 — 0.3% from 4,125 appearances08/21 — 0.4% from 8,318 appearances08/22 — 0.4% from 5,901 appearances08/23 — 0.4% from 4,661 appearances08/24 — 0.5% from 6,181 appearances08/25 — 0.5% from 4,877 appearances08/26 — 0.6% from 525 appearances
0.6%08/04 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.9 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 44.3% from 6,213 gamesSilver — 45.7% from 8,998 gamesGold — 47.2% from 69,416 gamesDiamond — 46.6% from 59,433 gamesMythic — 46.9% from 156,479 gamesLegendary — 43.5% from 18,617 gamesMasters — 40.1% from 424 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 5 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 51.2%
4889 82
Parallel Plays Hot Zone 51.7%
1746 67
Triple Dribble Brawl Ball 50.2%
3549 77
Spiraling Out Brawl Ball 49.9%
2734 74
Center Stage Brawl Ball 48.8%
3241 76
Pinball Dreams Brawl Ball 48.8%
2809 74
Beach Ball Brawl Ball+Mythic + Gold 50.9%
397 45
Pit Stop Heist 48.1%
930 57
Hot Potato Heist 46.2%
892 57
Pinhole Punt Brawl Ball+Mythic + Gold 46.8%
365 43
Out in the Open Knockout 46.0%
548 50
Hard Rock Mine Gem Grab 44.9%
894 57
Dueling Beetles Hot Zone 44.4%
1081 60
Kaboom Canyon Heist 44.6%
670 53
Ring of Fire Hot Zone 44.3%
630 52
Safe(r) Zone Heist+Mythic 43.4%
617 51
Gem Fort Gem Grab 43.2%
910 57
Open Business Hot Zone 43.2%
831 56
Layer Cake Bounty 43.2%
713 53
Double Swoosh Gem Grab 42.7%
1078 60
Undermine Gem Grab 41.9%
884 57
Belle's Rock Knockout 41.6%
598 51
Dry Season Bounty 41.1%
530 49
Crystal Arcade Gem Grab+Mythicprev. season 40.7%
2784 74
Flaring Phoenix Knockout 41.0%
673 53
Deathcap Trap Gem Grab+Mythicprev. season 40.6%
2438 72
Bridge Too Far Heist 40.5%
481 48
Safe Zone Heist 39.9%
547 49
Rustic Arcade Gem Grab 38.6%
526 49
Hideout Bounty 36.8%
476 47
New Horizons Knockout 36.6%
563 50
Shooting Star Bounty 34.4%
419 46

Who beats El Primo and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on El Primo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 じゃあこれでいい Mythic 21 36.3% 71.4%
2 タマタマ Mythic 49 35.3% 51.0%
3 철퍼덕뒹굴뒹굴 Mythic 24 34.3% 58.3%
4 DaVinci Diamond 21 33.5% 57.1%
5 ALLDIE Diamond 41 33.0% 46.3%