My roster

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EN

El Primo

Tank Rare Ranked · Gold
47.3%Win rate across all maps
68,032Games
100Trust Score
71. of 105Rank by score

Best map: Triple Dribble with 52.6% from 7,080 games.

Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (52.8% against 47.7%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 17.Star rate
Win rate 30.47.3 %
Popularity 55.0.51 %
Breadth 37.10% of maps
Counter safety 17.19.2 %
Star rate 48.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 55th means “better than 55% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 12 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/02 — 37.5% from 64 appearances08/03 — 38.4% from 112 appearances08/04 — 40.8% from 336 appearances08/05 — 44.6% from 823 appearances08/06 — 47.3% from 592 appearances08/20 — 45.0% from 11,192 appearances08/21 — 46.4% from 12,471 appearances08/22 — 47.7% from 8,309 appearances08/23 — 47.4% from 7,556 appearances08/24 — 48.1% from 14,205 appearances08/25 — 48.8% from 12,127 appearances08/26 — 48.9% from 2,172 appearances
37.5%08/02 48.9%08/26

Pick rate

08/02 — 1.1% from 64 appearances08/03 — 0.8% from 112 appearances08/04 — 0.8% from 336 appearances08/05 — 0.7% from 823 appearances08/06 — 0.7% from 592 appearances08/20 — 0.4% from 11,192 appearances08/21 — 0.5% from 12,471 appearances08/22 — 0.5% from 8,309 appearances08/23 — 0.5% from 7,556 appearances08/24 — 0.5% from 14,205 appearances08/25 — 0.5% from 12,127 appearances08/26 — 0.6% from 2,172 appearances
1.1%08/02 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 44.2% from 6,283 gamesSilver — 45.9% from 9,119 gamesGold — 47.2% from 70,308 gamesDiamond — 46.6% from 59,676 gamesMythic — 46.9% from 156,533 gamesLegendary — 43.5% from 18,629 gamesMasters — 40.1% from 424 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 52.6%
7080 88
Sneaky Fields Brawl Ball 51.8%
8116 90
Center Stage Brawl Ball 51.8%
6653 87
Parallel Plays Hot Zone 51.6%
2776 74
Spiraling Out Brawl Ball 50.4%
5882 85
Pinball Dreams Brawl Ball 49.6%
5795 85
Hot Potato Heist 47.2%
1784 67
Beach Ball Brawl Ball+Diamond + Mythic 48.1%
482 48
Pinhole Punt Brawl Ball+Diamond + Mythic 47.5%
436 46
Dueling Beetles Hot Zone 45.7%
2034 69
Pit Stop Heist 45.4%
1779 67
Double Swoosh Gem Grab 44.1%
1832 68
Open Business Hot Zone 43.9%
1838 68
Hard Rock Mine Gem Grab 43.8%
1681 66
Undermine Gem Grab 43.1%
1652 66
Layer Cake Bounty 43.1%
1259 62
Bridge Too Far Heist 43.0%
1221 62
Belle's Rock Knockout 43.0%
1143 61
Gem Fort Gem Grab 42.7%
1702 66
Kaboom Canyon Heist 42.5%
1645 66
Rustic Arcade Gem Grab 42.4%
1117 60
Flaring Phoenix Knockout 42.1%
1207 61
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 40.6%
2852 74
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 40.6%
2522 72
Safe(r) Zone Heist 40.8%
1291 62
Out in the Open Knockout 40.6%
1135 60
Safe Zone Heist 39.8%
1302 62
Ring of Fire Hot Zone 39.5%
1407 64
Dry Season Bounty 39.0%
1015 59
New Horizons Knockout 38.9%
1041 59
Hideout Bounty 38.5%
1014 59
Shooting Star Bounty 36.3%
992 58

Who beats El Primo and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on El Primo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 じゃあこれでいい Mythic 21 36.2% 71.4%
2 タマタマ Mythic 49 35.2% 51.0%
3 철퍼덕뒹굴뒹굴 Mythic 24 34.2% 58.3%
4 DaVinci Diamond 21 33.4% 57.1%
5 ALLDIE Diamond 41 33.0% 46.3%