My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

El Primo

Tank Rare Ranked · Legendary
42.5%Win rate across all maps
932Games
57Trust Score
105. of 105Rank by score

Best map: Pinball Dreams with 50.5% from 1,431 games.

Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (52.8% against 47.7%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 0.PopularityBreadthCounter safetyStar rate
Win rate 0.42.5 %
Popularity 9.0.07 %
Breadth 0.0% of maps
Counter safety 45.26.7 %
Star rate 48.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 48th means “better than 48% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 12 earlier days are left out — below 156 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 43.0% from 593 appearances08/05 — 45.7% from 1,374 appearances08/06 — 38.1% from 803 appearances08/07 — 46.5% from 389 appearances08/08 — 44.2% from 407 appearances08/09 — 41.0% from 498 appearances08/10 — 42.2% from 1,458 appearances08/11 — 43.7% from 2,963 appearances08/12 — 42.4% from 2,439 appearances08/13 — 45.2% from 1,583 appearances08/14 — 45.4% from 1,168 appearances08/15 — 41.7% from 863 appearances08/16 — 46.1% from 932 appearances08/17 — 45.0% from 913 appearances08/18 — 43.2% from 842 appearances08/19 — 45.2% from 325 appearances08/24 — 42.7% from 239 appearances08/25 — 40.6% from 281 appearances
43.0%08/04 40.6%08/25

Pick rate

08/04 — 0.1% from 593 appearances08/05 — 0.1% from 1,374 appearances08/06 — 0.1% from 803 appearances08/07 — 0.1% from 389 appearances08/08 — 0.1% from 407 appearances08/09 — 0.1% from 498 appearances08/10 — 0.1% from 1,458 appearances08/11 — 0.1% from 2,963 appearances08/12 — 0.1% from 2,439 appearances08/13 — 0.1% from 1,583 appearances08/14 — 0.1% from 1,168 appearances08/15 — 0.1% from 863 appearances08/16 — 0.1% from 932 appearances08/17 — 0.2% from 913 appearances08/18 — 0.1% from 842 appearances08/19 — 0.2% from 325 appearances08/24 — 0.1% from 239 appearances08/25 — 0.1% from 281 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 44.2% from 6,283 gamesSilver — 45.9% from 9,119 gamesGold — 47.2% from 70,308 gamesDiamond — 46.6% from 59,676 gamesMythic — 46.9% from 156,533 gamesLegendary — 43.5% from 18,629 gamesMasters — 40.1% from 424 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ballprev. season 50.5%
1431 64
Triple Dribble Brawl Ballprev. season 49.8%
1988 69
Parallel Plays Hot Zoneprev. season 48.4%
2000 69
Sneaky Fields Brawl Ballprev. season 47.7%
3383 77
Center Stage Brawl Ballprev. season 46.3%
1678 66
Spiraling Out Brawl Ball 48.1%
343 43
Hot Potato Heistprev. season 45.1%
4543 81
Safe(r) Zone Heist 46.2%
78 20
Double Swoosh Gem Grabprev. season 43.2%
4760 82
Hard Rock Mine Gem Grabprev. season 43.4%
3397 77
Gem Fort Gem Grabprev. season 43.3%
4027 79
Flaring Phoenix Knockoutprev. season 43.5%
2392 72
Ring of Fire Hot Zoneprev. season 42.7%
2188 70
Kaboom Canyon Heistprev. season 42.0%
2702 73
Bridge Too Far Heistprev. season 41.6%
1795 67
Open Business Hot Zoneprev. season 41.2%
3531 77
Undermine Gem Grabprev. season 41.1%
3176 76
Out in the Open Knockoutprev. season 41.3%
1432 64
Layer Cake Bountyprev. season 40.9%
2892 74
Belle's Rock Knockoutprev. season 40.7%
2191 70
Pit Stop Heist 40.0%
260 38
Crystal Arcade Gem Grabprev. season 40.3%
2713 73
Deathcap Trap Gem Grabprev. season 40.3%
2256 71
Dueling Beetles Hot Zoneprev. season 40.3%
576 50
Safe Zone Heistprev. season 39.9%
1806 67
New Horizons Knockoutprev. season 39.0%
1584 65
Dry Season Bountyprev. season 37.4%
1437 64
Rustic Arcade Gem Grabprev. season 35.4%
1552 65
Shooting Star Bountyprev. season 34.4%
1120 60
Hideout Bountyprev. season 33.5%
1240 62

Who beats El Primo and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on El Primo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 じゃあこれでいい Mythic 21 36.2% 71.4%
2 タマタマ Mythic 49 35.2% 51.0%
3 철퍼덕뒹굴뒹굴 Mythic 24 34.2% 58.3%
4 DaVinci Diamond 21 33.4% 57.1%
5 ALLDIE Diamond 41 33.0% 46.3%