My roster

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Emz

Controller Epic Ranked · Diamond
49.0%Win rate across all maps
230,873Games
100Trust Score
65. of 105Rank by score
+7.0Skill bonus

Best map: Sneaky Fields with 52.6% from 14,774 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 31.PopularityBreadthCounter safetyStar rate
Win rate 31.49.0 %
Popularity 92.2.86 %
Breadth 58.20% of maps
Counter safety 33.29.9 %
Star rate 54.22.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 3.2% and has not shifted measurably of late.

Win rate

08/02 — 50.7% from 511 appearances08/03 — 48.4% from 1,813 appearances08/04 — 48.7% from 7,425 appearances08/05 — 49.3% from 21,834 appearances08/06 — 48.9% from 20,777 appearances08/07 — 46.8% from 402 appearances08/09 — 46.1% from 482 appearances08/10 — 48.0% from 995 appearances08/11 — 44.8% from 3,498 appearances08/12 — 46.9% from 8,797 appearances08/13 — 47.6% from 13,902 appearances08/14 — 47.7% from 15,914 appearances08/15 — 47.6% from 16,378 appearances08/16 — 48.7% from 18,539 appearances08/17 — 47.8% from 20,979 appearances08/18 — 48.0% from 20,073 appearances08/19 — 49.6% from 5,163 appearances08/20 — 49.6% from 26,992 appearances08/21 — 48.7% from 56,328 appearances08/22 — 49.2% from 39,673 appearances08/23 — 48.9% from 31,144 appearances08/24 — 48.8% from 42,227 appearances08/25 — 48.7% from 32,272 appearances08/26 — 51.1% from 2,237 appearances
50.7%08/02 51.1%08/26

Pick rate

08/02 — 4.3% from 511 appearances08/03 — 4.5% from 1,813 appearances08/04 — 4.3% from 7,425 appearances08/05 — 4.0% from 21,834 appearances08/06 — 4.0% from 20,777 appearances08/07 — 3.7% from 402 appearances08/09 — 3.5% from 482 appearances08/10 — 3.8% from 995 appearances08/11 — 3.6% from 3,498 appearances08/12 — 3.5% from 8,797 appearances08/13 — 3.8% from 13,902 appearances08/14 — 3.9% from 15,914 appearances08/15 — 3.9% from 16,378 appearances08/16 — 3.9% from 18,539 appearances08/17 — 4.1% from 20,979 appearances08/18 — 4.1% from 20,073 appearances08/19 — 4.1% from 5,163 appearances08/20 — 2.2% from 26,992 appearances08/21 — 2.7% from 56,328 appearances08/22 — 2.9% from 39,673 appearances08/23 — 3.0% from 31,144 appearances08/24 — 3.2% from 42,227 appearances08/25 — 3.3% from 32,272 appearances08/26 — 3.7% from 2,237 appearances
4.3%08/02 3.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.0 — rewards skill: from Bronze to Masters the win rate climbs by 7.0 points (regression 46.8% to 53.7%). The higher the tier, the better he does.

Bronze — 53.2% from 14,392 gamesSilver — 51.3% from 42,951 gamesGold — 49.5% from 483,099 gamesDiamond — 48.6% from 409,290 gamesMythic — 51.2% from 1,530,708 gamesLegendary — 54.5% from 273,840 gamesMasters — 55.8% from 8,567 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 52.6%
14774 99
Open Business Hot Zone 52.3%
17036 100
Double Swoosh Gem Grab 52.3%
14292 98
Dueling Beetles Hot Zone 50.8%
18746 100
Triple Dribble Brawl Ball 50.6%
13740 98
Gem Fort Gem Grab 50.5%
10888 94
Center Stage Brawl Ball 50.3%
12098 96
Crystal Arcade Gem Grabprev. season 50.3%
8158 90
Ring of Fire Hot Zone 49.8%
13042 97
Pinball Dreams Brawl Ball 49.7%
12988 97
Pinhole Punt Brawl Ball+Mythic + Gold 51.6%
1196 61
Hard Rock Mine Gem Grab 49.6%
10261 93
Spiraling Out Brawl Ball 49.5%
12883 97
Undermine Gem Grab 49.0%
10481 94
Beach Ball Brawl Ball+Mythic 52.0%
598 51
Hot Potato Heist 49.0%
6818 87
Deathcap Trap Gem Grabprev. season 48.9%
8012 90
Layer Cake Bounty 48.4%
6298 86
Kaboom Canyon Heist 47.0%
4722 82
Rustic Arcade Gem Grab 46.5%
6280 86
Flaring Phoenix Knockout 45.4%
3431 77
Pit Stop Heist 45.1%
5416 84
Out in the Open Knockout 44.2%
2901 74
Parallel Plays Hot Zone 43.7%
8191 90
Safe Zone Heist 43.9%
3721 78
Safe(r) Zone Heist 43.8%
3770 78
New Horizons Knockout 42.8%
2550 73
Dry Season Bounty 42.6%
3128 76
Belle's Rock Knockout 42.3%
2978 75
Hideout Bounty 41.4%
3086 75
Bridge Too Far Heist 40.7%
3027 75
Shooting Star Bounty 39.6%
2714 73

Who beats Emz and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝓗𝓾𝓰𝓸🪽 Masters 33 40.7% 75.8%
2 I AM 💥 Masters 22 40.7% 90.9%
3 PóGba🇮🇹 Legendary 29 40.6% 79.3%
4 輝|Nezuko🖤 Masters 63 39.7% 58.7%
5 :( Masters 46 39.3% 63.0%