My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Emz

Controller Epic Ranked · Legendary
56.6%Win rate across all maps
24,779Games
100Trust Score
2. of 105Rank by score
+7.0Skill bonus

Best map: Ring of Fire with 63.3% from 1,298 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 54.
Win rate 97.56.6 %
Popularity 83.2.04 %
Breadth 93.43% of maps
Counter safety 68.30.7 %
Star rate 54.22.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.

Win rate

08/02 — 52.0% from 573 appearances08/03 — 50.6% from 2,203 appearances08/04 — 55.3% from 10,910 appearances08/05 — 54.3% from 23,983 appearances08/06 — 54.9% from 12,505 appearances08/07 — 54.3% from 5,737 appearances08/08 — 55.1% from 6,564 appearances08/09 — 54.4% from 8,434 appearances08/10 — 53.7% from 22,217 appearances08/11 — 53.7% from 43,626 appearances08/12 — 54.6% from 31,862 appearances08/13 — 54.9% from 19,279 appearances08/14 — 53.8% from 14,192 appearances08/15 — 54.6% from 10,759 appearances08/16 — 54.7% from 11,850 appearances08/17 — 54.6% from 9,874 appearances08/18 — 54.8% from 10,535 appearances08/19 — 52.8% from 3,571 appearances08/21 — 57.7% from 2,473 appearances08/22 — 58.9% from 3,247 appearances08/23 — 57.2% from 4,327 appearances08/24 — 56.1% from 6,781 appearances08/25 — 55.2% from 7,094 appearances08/26 — 54.3% from 698 appearances
52.0%08/02 54.3%08/26

Pick rate

08/02 — 1.3% from 573 appearances08/03 — 1.4% from 2,203 appearances08/04 — 1.4% from 10,910 appearances08/05 — 1.4% from 23,983 appearances08/06 — 1.4% from 12,505 appearances08/07 — 1.4% from 5,737 appearances08/08 — 1.4% from 6,564 appearances08/09 — 1.5% from 8,434 appearances08/10 — 1.4% from 22,217 appearances08/11 — 1.5% from 43,626 appearances08/12 — 1.5% from 31,862 appearances08/13 — 1.6% from 19,279 appearances08/14 — 1.7% from 14,192 appearances08/15 — 1.6% from 10,759 appearances08/16 — 1.6% from 11,850 appearances08/17 — 1.7% from 9,874 appearances08/18 — 1.7% from 10,535 appearances08/19 — 1.7% from 3,571 appearances08/21 — 2.3% from 2,473 appearances08/22 — 2.1% from 3,247 appearances08/23 — 2.0% from 4,327 appearances08/24 — 2.0% from 6,781 appearances08/25 — 2.1% from 7,094 appearances08/26 — 2.4% from 698 appearances
1.3%08/02 2.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.0 — rewards skill: from Bronze to Masters the win rate climbs by 7.0 points (regression 46.8% to 53.7%). The higher the tier, the better he does.

Bronze — 53.2% from 14,392 gamesSilver — 51.3% from 42,951 gamesGold — 49.5% from 483,099 gamesDiamond — 48.6% from 409,290 gamesMythic — 51.2% from 1,530,708 gamesLegendary — 54.5% from 273,840 gamesMasters — 55.8% from 8,567 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 7 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 63.3%
1298 62
Dueling Beetles Hot Zone 58.9%
2581 73
Center Stage Brawl Ball 59.1%
1984 69
Open Business Hot Zone 58.1%
2687 73
Sneaky Fields Brawl Ball 58.0%
2249 71
Layer Cake Bountyprev. season 56.5%
5037 83
Double Swoosh Gem Grab 57.5%
2044 69
Undermine Gem Grab 56.8%
1145 61
Triple Dribble Brawl Ball 55.0%
2210 70
Crystal Arcade Gem Grabprev. season 53.5%
12313 96
Flaring Phoenix Knockoutprev. season 54.9%
2133 70
Spiraling Out Brawl Ball 55.4%
1126 60
Pinball Dreams Brawl Ball 54.4%
1559 65
Gem Fort Gem Grab 54.3%
1234 62
Deathcap Trap Gem Grabprev. season 51.6%
9237 92
Dry Season Bountyprev. season 54.0%
794 55
New Horizons Knockoutprev. season 54.3%
700 53
Hard Rock Mine Gem Grab 53.2%
1044 59
Hot Potato Heist 54.5%
506 48
Pinhole Punt Brawl Ball+Mythic + Masters 52.7%
486 48
Parallel Plays Hot Zone 50.3%
1458 64
Beach Ball Brawl Ball+Mythic + Masters 52.2%
492 48
Out in the Open Knockoutprev. season 51.3%
710 53
Rustic Arcade Gem Grabprev. season 49.5%
1672 66
Kaboom Canyon Heistprev. season 49.0%
1175 61
Pit Stop Heist+Mythic 48.6%
1734 67
Belle's Rock Knockoutprev. season 49.1%
998 58
Hideout Bounty+Mythicprev. season 45.1%
14187 98
Bridge Too Far Heist+Mythicprev. season 44.3%
18307 100
Safe Zone Heistprev. season 45.9%
703 53
Shooting Star Bounty+Mythicprev. season 43.7%
12127 96
Safe(r) Zone Heist+Mythic 38.6%
290 40

Who beats Emz and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝓗𝓾𝓰𝓸🪽 Masters 33 40.7% 75.8%
2 I AM 💥 Masters 22 40.7% 90.9%
3 PóGba🇮🇹 Legendary 29 40.6% 79.3%
4 輝|Nezuko🖤 Masters 63 39.7% 58.7%
5 :( Masters 46 39.3% 63.0%