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Emz

Controller Epic Ranked · Diamond Brawl Ball
50.6%Win rate in Brawl Ball
67,660Games
100Trust Score
28. of 105Rank in Brawl Ball
+4.4Skill bonus

Best map: Sneaky Fields with 52.6% from 14,878 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 58.Counter safetyStar rate
Win rate 68.50.6 %
Popularity 96.4.56 %
Breadth 58.20% of maps
Counter safety 81.43.0 %
Star rate 60.22.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 3.2% and has not shifted measurably of late.

Win rate

08/04 — 49.1% from 1,511 appearances08/05 — 50.2% from 3,973 appearances08/06 — 47.8% from 3,703 appearances08/11 — 45.2% from 746 appearances08/12 — 47.3% from 1,673 appearances08/13 — 47.0% from 2,630 appearances08/14 — 49.5% from 3,202 appearances08/15 — 47.4% from 3,133 appearances08/16 — 49.5% from 3,503 appearances08/17 — 48.5% from 4,084 appearances08/18 — 47.5% from 3,893 appearances08/19 — 49.6% from 991 appearances08/20 — 50.6% from 8,731 appearances08/21 — 50.3% from 16,397 appearances08/22 — 50.7% from 11,372 appearances08/23 — 51.3% from 8,743 appearances08/24 — 50.6% from 11,825 appearances08/25 — 50.3% from 9,342 appearances08/26 — 52.1% from 1,250 appearances
49.1%08/04 52.1%08/26

Pick rate

08/04 — 5.7% from 1,511 appearances08/05 — 4.9% from 3,973 appearances08/06 — 4.7% from 3,703 appearances08/11 — 5.0% from 746 appearances08/12 — 4.4% from 1,673 appearances08/13 — 4.7% from 2,630 appearances08/14 — 5.1% from 3,202 appearances08/15 — 5.0% from 3,133 appearances08/16 — 4.9% from 3,503 appearances08/17 — 5.3% from 4,084 appearances08/18 — 5.2% from 3,893 appearances08/19 — 5.1% from 991 appearances08/20 — 4.0% from 8,731 appearances08/21 — 4.4% from 16,397 appearances08/22 — 4.6% from 11,372 appearances08/23 — 4.6% from 8,743 appearances08/24 — 5.0% from 11,825 appearances08/25 — 4.8% from 9,342 appearances08/26 — 4.9% from 1,250 appearances
5.7%08/04 4.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.4 — rewards skill: from Bronze to Masters the win rate climbs by 4.4 points (regression 49.2% to 53.6%). The higher the tier, the better he does.

Bronze — 53.3% from 2,589 gamesSilver — 52.6% from 8,512 gamesGold — 51.6% from 112,660 gamesDiamond — 49.9% from 101,612 gamesMythic — 51.7% from 386,839 gamesLegendary — 54.7% from 92,045 gamesMasters — 56.0% from 2,956 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 52.6%
14878 99
Triple Dribble Brawl Ball 50.6%
13831 98
Center Stage Brawl Ball 50.3%
12178 96
Pinball Dreams Brawl Ball 49.7%
13086 97
Spiraling Out Brawl Ball 49.5%
12951 97
Pinhole Punt Brawl Ball+Mythic 52.4%
658 52
Beach Ball Brawl Ball+Mythic 51.5%
688 53

Against whom

Direct duels in Brawl Ball: how Emz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 36.2% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Emz counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Jacky 62.8% 1,737 games Ash 60.6% 4,635 games Doug 60.3% 3,939 games Bibi 58.3% 21,404 games Bull 57.4% 15,804 games Clancy 57.8% 1,981 games

Who plays him best soon

Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝓗𝓾𝓰𝓸🪽 Masters 33 40.7% 75.8%
2 I AM 💥 Masters 22 40.6% 90.9%
3 PóGba🇮🇹 Legendary 29 40.5% 79.3%
4 輝|Nezuko🖤 Masters 63 39.7% 58.7%
5 :( Masters 46 39.2% 63.0%