My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Emz

Controller Epic Ranked · Mythic Brawl Ball
51.6%Win rate in Brawl Ball
25,301Games
100Trust Score
4. of 105Rank in Brawl Ball
+4.4Skill bonus

Best map: Open Business with 55.4% from 6,375 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 60.
Win rate 90.51.6 %
Popularity 94.3.44 %
Breadth 81.27% of maps
Counter safety 91.45.0 %
Star rate 60.22.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 24 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/03 — 53.0% from 632 appearances08/04 — 50.7% from 3,790 appearances08/05 — 52.1% from 14,136 appearances08/06 — 51.8% from 9,861 appearances08/07 — 51.1% from 2,463 appearances08/08 — 52.7% from 2,230 appearances08/09 — 50.9% from 2,546 appearances08/10 — 50.7% from 6,891 appearances08/11 — 51.0% from 24,625 appearances08/12 — 51.8% from 39,419 appearances08/13 — 51.7% from 43,566 appearances08/14 — 51.7% from 43,392 appearances08/15 — 52.0% from 40,469 appearances08/16 — 51.3% from 40,876 appearances08/17 — 51.4% from 41,712 appearances08/18 — 51.9% from 35,103 appearances08/19 — 53.0% from 10,005 appearances08/20 — 50.9% from 922 appearances08/21 — 52.8% from 3,911 appearances08/22 — 52.3% from 4,394 appearances08/23 — 50.5% from 4,109 appearances08/24 — 51.0% from 5,931 appearances08/25 — 51.4% from 5,284 appearances08/26 — 54.4% from 750 appearances
53.0%08/03 54.4%08/26

Pick rate

08/03 — 3.8% from 632 appearances08/04 — 3.8% from 3,790 appearances08/05 — 3.8% from 14,136 appearances08/06 — 3.7% from 9,861 appearances08/07 — 4.0% from 2,463 appearances08/08 — 3.8% from 2,230 appearances08/09 — 3.8% from 2,546 appearances08/10 — 3.9% from 6,891 appearances08/11 — 3.9% from 24,625 appearances08/12 — 3.9% from 39,419 appearances08/13 — 4.3% from 43,566 appearances08/14 — 4.5% from 43,392 appearances08/15 — 4.5% from 40,469 appearances08/16 — 4.6% from 40,876 appearances08/17 — 4.7% from 41,712 appearances08/18 — 4.5% from 35,103 appearances08/19 — 4.7% from 10,005 appearances08/20 — 3.9% from 922 appearances08/21 — 3.5% from 3,911 appearances08/22 — 3.7% from 4,394 appearances08/23 — 3.7% from 4,109 appearances08/24 — 3.7% from 5,931 appearances08/25 — 3.6% from 5,284 appearances08/26 — 3.8% from 750 appearances
3.8%08/03 3.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.4 — rewards skill: from Bronze to Masters the win rate climbs by 4.4 points (regression 49.2% to 53.6%). The higher the tier, the better he does.

Bronze — 53.2% from 2,655 gamesSilver — 52.6% from 8,691 gamesGold — 51.6% from 115,364 gamesDiamond — 49.9% from 102,716 gamesMythic — 51.7% from 387,361 gamesLegendary — 54.7% from 92,341 gamesMasters — 56.1% from 2,975 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Mythic alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 52.6%
6540 87
Center Stage Brawl Ball 52.8%
4287 80
Triple Dribble Brawl Ball 51.5%
6104 86
Pinball Dreams Brawl Ball 50.4%
3949 79
Beach Ball Brawl Ball+Legendary 52.5%
625 51
Pinhole Punt Brawl Ball+Legendary 52.5%
594 51
Spiraling Out Brawl Ball 49.7%
3703 78

Against whom

Direct duels in Brawl Ball: how Emz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.1% against Sam in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Emz counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Jacky 62.5% 1,773 games Ash 60.5% 4,719 games Doug 60.3% 4,013 games Bibi 58.3% 21,830 games Bull 57.5% 16,135 games Clancy 57.8% 2,019 games

Who plays him best soon

Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝓗𝓾𝓰𝓸🪽 Masters 33 40.6% 75.8%
2 I AM 💥 Masters 22 40.5% 90.9%
3 PóGba🇮🇹 Legendary 29 40.4% 79.3%
4 輝|Nezuko🖤 Masters 63 39.6% 58.7%
5 :( Masters 46 39.1% 63.0%