My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Emz

Controller Epic Ranked · Legendary
56.6%Win rate across all maps
25,648Games
100Trust Score
2. of 105Rank by score
+6.9Skill bonus

Best map: Ring of Fire with 62.9% from 1,319 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 54.
Win rate 96.56.6 %
Popularity 84.2.05 %
Breadth 93.43% of maps
Counter safety 70.30.8 %
Star rate 54.22.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.

Win rate

08/02 — 52.0% from 573 appearances08/03 — 50.6% from 2,203 appearances08/04 — 55.3% from 10,910 appearances08/05 — 54.3% from 23,983 appearances08/06 — 54.9% from 12,505 appearances08/07 — 54.3% from 5,737 appearances08/08 — 55.1% from 6,564 appearances08/09 — 54.4% from 8,434 appearances08/10 — 53.7% from 22,217 appearances08/11 — 53.7% from 43,626 appearances08/12 — 54.6% from 31,862 appearances08/13 — 54.9% from 19,279 appearances08/14 — 53.8% from 14,192 appearances08/15 — 54.6% from 10,759 appearances08/16 — 54.7% from 11,850 appearances08/17 — 54.6% from 9,874 appearances08/18 — 54.8% from 10,535 appearances08/19 — 52.8% from 3,571 appearances08/21 — 57.7% from 2,475 appearances08/22 — 58.9% from 3,247 appearances08/23 — 57.2% from 4,327 appearances08/24 — 56.1% from 6,794 appearances08/25 — 55.5% from 7,489 appearances08/26 — 54.2% from 1,157 appearances
52.0%08/02 54.2%08/26

Pick rate

08/02 — 1.3% from 573 appearances08/03 — 1.4% from 2,203 appearances08/04 — 1.4% from 10,910 appearances08/05 — 1.4% from 23,983 appearances08/06 — 1.4% from 12,505 appearances08/07 — 1.4% from 5,737 appearances08/08 — 1.4% from 6,564 appearances08/09 — 1.5% from 8,434 appearances08/10 — 1.4% from 22,217 appearances08/11 — 1.5% from 43,626 appearances08/12 — 1.5% from 31,862 appearances08/13 — 1.6% from 19,279 appearances08/14 — 1.7% from 14,192 appearances08/15 — 1.6% from 10,759 appearances08/16 — 1.6% from 11,850 appearances08/17 — 1.7% from 9,874 appearances08/18 — 1.7% from 10,535 appearances08/19 — 1.7% from 3,571 appearances08/21 — 2.3% from 2,475 appearances08/22 — 2.1% from 3,247 appearances08/23 — 2.0% from 4,327 appearances08/24 — 1.9% from 6,794 appearances08/25 — 2.1% from 7,489 appearances08/26 — 2.4% from 1,157 appearances
1.3%08/02 2.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.9 — rewards skill: from Bronze to Masters the win rate climbs by 6.9 points (regression 46.8% to 53.7%). The higher the tier, the better he does.

Bronze — 53.3% from 14,807 gamesSilver — 51.3% from 44,026 gamesGold — 49.5% from 495,777 gamesDiamond — 48.6% from 413,030 gamesMythic — 51.2% from 1,532,434 gamesLegendary — 54.5% from 274,709 gamesMasters — 55.9% from 8,603 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 7 of 32 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 62.9%
1319 63
Dueling Beetles Hot Zone 59.2%
2659 73
Center Stage Brawl Ball 59.0%
2037 69
Open Business Hot Zone 58.0%
2785 74
Sneaky Fields Brawl Ball 58.1%
2326 71
Layer Cake Bountyprev. season 56.5%
5051 83
Double Swoosh Gem Grab 57.4%
2117 70
Undermine Gem Grab 56.6%
1180 61
Triple Dribble Brawl Ball 54.9%
2290 71
Crystal Arcade Gem Grabprev. season 53.5%
12313 96
Flaring Phoenix Knockoutprev. season 54.8%
2140 70
Spiraling Out Brawl Ball 55.3%
1171 61
Gem Fort Gem Grab 54.8%
1269 62
Pinball Dreams Brawl Ball 54.3%
1611 66
Deathcap Trap Gem Grabprev. season 51.6%
9237 92
Dry Season Bountyprev. season 54.1%
796 55
New Horizons Knockoutprev. season 54.3%
700 53
Hard Rock Mine Gem Grab 53.0%
1071 60
Hot Potato Heist 54.7%
519 49
Pinhole Punt Brawl Ball+Mythic 52.7%
579 50
Beach Ball Brawl Ball+Mythic 52.3%
614 51
Parallel Plays Hot Zone 50.7%
1526 65
Out in the Open Knockoutprev. season 51.3%
710 53
Rustic Arcade Gem Grabprev. season 49.6%
1675 66
Kaboom Canyon Heistprev. season 49.0%
1175 61
Belle's Rock Knockoutprev. season 49.1%
998 58
Pit Stop Heist+Mythic 48.3%
1747 67
Hideout Bounty+Mythicprev. season 45.1%
14189 98
Bridge Too Far Heist+Mythicprev. season 44.3%
18307 100
Safe Zone Heistprev. season 45.9%
703 53
Shooting Star Bounty+Mythicprev. season 43.7%
12129 96
Safe(r) Zone Heist+Mythic 38.6%
290 40

Who beats Emz and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝓗𝓾𝓰𝓸🪽 Masters 33 40.6% 75.8%
2 I AM 💥 Masters 22 40.6% 90.9%
3 PóGba🇮🇹 Legendary 29 40.4% 79.3%
4 輝|Nezuko🖤 Masters 63 39.6% 58.7%
5 :( Masters 46 39.2% 63.0%