My roster

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EN

Eve

Damage Dealer Mythic Ranked · Mythic
50.5%Win rate across all maps
5,980Games
85Trust Score
35. of 105Rank by score
+22.9Skill bonus

Best map: Ring of Fire with 56.0% from 2,430 games.

Wins late — in Bounty 11.9 points better in long rounds than in short ones (55.3% against 43.4%, split at 97 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 11.
Win rate 78.50.5 %
Popularity 17.0.16 %
Breadth 81.27% of maps
Counter safety 72.35.4 %
Star rate 11.14.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 56.2% from 1,450 appearances08/05 — 55.3% from 4,953 appearances08/06 — 53.5% from 2,833 appearances08/07 — 58.6% from 802 appearances08/08 — 55.0% from 687 appearances08/09 — 56.8% from 847 appearances08/10 — 54.7% from 2,547 appearances08/11 — 54.3% from 7,925 appearances08/12 — 54.2% from 12,395 appearances08/13 — 54.8% from 11,566 appearances08/14 — 54.4% from 11,011 appearances08/15 — 54.7% from 10,578 appearances08/16 — 53.7% from 10,464 appearances08/17 — 54.4% from 10,515 appearances08/18 — 55.0% from 8,688 appearances08/19 — 55.1% from 2,614 appearances08/21 — 49.0% from 868 appearances08/22 — 49.1% from 992 appearances08/23 — 49.3% from 1,117 appearances08/24 — 53.0% from 1,625 appearances08/25 — 50.8% from 1,133 appearances
56.2%08/04 50.8%08/25

Pick rate

08/04 — 0.2% from 1,450 appearances08/05 — 0.2% from 4,953 appearances08/06 — 0.2% from 2,833 appearances08/07 — 0.2% from 802 appearances08/08 — 0.2% from 687 appearances08/09 — 0.2% from 847 appearances08/10 — 0.2% from 2,547 appearances08/11 — 0.2% from 7,925 appearances08/12 — 0.2% from 12,395 appearances08/13 — 0.2% from 11,566 appearances08/14 — 0.2% from 11,011 appearances08/15 — 0.2% from 10,578 appearances08/16 — 0.2% from 10,464 appearances08/17 — 0.2% from 10,515 appearances08/18 — 0.2% from 8,688 appearances08/19 — 0.2% from 2,614 appearances08/21 — 0.1% from 868 appearances08/22 — 0.1% from 992 appearances08/23 — 0.2% from 1,117 appearances08/24 — 0.2% from 1,625 appearances08/25 — 0.2% from 1,133 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +22.9 — rewards skill: from Bronze to Legendary the win rate climbs by 22.9 points (regression 34.4% to 57.3%). The higher the tier, the better he does.

Bronze — 34.3% from 341 gamesSilver — 20.5% from 3,538 gamesGold — 44.1% from 16,887 gamesDiamond — 55.1% from 14,921 gamesMythic — 54.3% from 106,168 gamesLegendary — 52.1% from 34,534 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Mythic). 7 of 30 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 56.0%
2430 72
Shooting Star Bountyprev. season 53.5%
6588 87
Rustic Arcade Gem Grabprev. season 53.5%
2540 72
Undermine Gem Grabprev. season 53.6%
1187 61
Bridge Too Far Heist 53.4%
1294 62
Dry Season Bountyprev. season 52.2%
3028 75
Hard Rock Mine Gem Grabprev. season 53.7%
1029 59
Layer Cake Bountyprev. season 52.5%
1919 68
Flaring Phoenix Knockoutprev. season 51.5%
3125 76
Deathcap Trap Gem Grabprev. season 52.3%
1474 64
Crystal Arcade Gem Grabprev. season 51.3%
1241 62
New Horizons Knockoutprev. season 50.0%
4152 80
Out in the Open Knockout 50.3%
1599 66
Safe Zone Heist 51.9%
590 51
Kaboom Canyon Heist 51.3%
702 53
Hideout Bountyprev. season 49.1%
3001 75
Gem Fort Gem Grabprev. season 49.9%
989 58
Double Swoosh Gem Grabprev. season 50.1%
856 56
Open Business Hot Zoneprev. season 50.2%
634 52
Belle's Rock Knockoutprev. season 48.6%
1834 68
Pinball Dreams Brawl Ball+Legendary + Diamondprev. season 50.5%
428 46
Safe(r) Zone Heist 48.5%
600 51
Parallel Plays Hot Zoneprev. season 47.0%
1131 60
Triple Dribble Brawl Ball+Legendary + Diamondprev. season 49.4%
235 37
Dueling Beetles Hot Zone+Legendary + Diamondprev. season 47.5%
604 51
Spiraling Out Brawl Ball+Legendary + Diamond 50.0%
52 14
Center Stage Brawl Ball+Legendary + Diamondprev. season 45.9%
405 45
Sneaky Fields Brawl Ball+Legendary + Diamondprev. season 45.2%
186 33
Pit Stop Heist+Legendary + Diamond 40.2%
102 24
Hot Potato Heistprev. season 40.6%
859 56

Who beats Eve and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 公害 Diamond 24 34.3% 58.3%