My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Eve

Damage Dealer Mythic All games Hot Zone
45.3%Win rate in Hot Zone
13,609Games
98Trust Score
73. of 106Rank in Hot Zone

Best map: CYBERBOSS BROCK with 69.8% from 1,595 games.

Trophy Roadchange

Profile

Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 13.BreadthCounter safetyStar rate
Win rate 31.45.3 %
Popularity 13.0.35 %
Breadth 33.19% of maps
Counter safety 0.≈ 14.2 %
Star rate 15.≈ 13.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 33th means “better than 33% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 18 days. 7 earlier days are left out — below 68 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 54.8% from 124 appearances08/06 — 47.2% from 1,392 appearances08/07 — 49.4% from 170 appearances08/08 — 42.1% from 114 appearances08/09 — 45.7% from 188 appearances08/10 — 43.3% from 134 appearances08/11 — 47.1% from 121 appearances08/12 — 43.5% from 276 appearances08/13 — 44.6% from 1,154 appearances08/14 — 47.7% from 3,292 appearances08/15 — 49.7% from 1,988 appearances08/16 — 45.0% from 1,766 appearances08/17 — 46.9% from 369 appearances08/18 — 45.0% from 582 appearances08/19 — 36.7% from 109 appearances08/20 — 38.4% from 661 appearances08/22 — 40.3% from 360 appearances08/24 — 29.0% from 638 appearances
54.8%08/05 29.0%08/24

Pick rate

08/05 — 0.4% from 124 appearances08/06 — 0.4% from 1,392 appearances08/07 — 0.5% from 170 appearances08/08 — 0.3% from 114 appearances08/09 — 0.4% from 188 appearances08/10 — 0.3% from 134 appearances08/11 — 0.3% from 121 appearances08/12 — 0.2% from 276 appearances08/13 — 0.3% from 1,154 appearances08/14 — 0.3% from 3,292 appearances08/15 — 0.4% from 1,988 appearances08/16 — 0.3% from 1,766 appearances08/17 — 0.3% from 369 appearances08/18 — 0.5% from 582 appearances08/19 — 0.2% from 109 appearances08/20 — 0.3% from 661 appearances08/22 — 0.4% from 360 appearances08/24 — 0.4% from 638 appearances
0.4%08/05 0.4%08/24

On which maps

Hot Zone

Where this brawler works. Filtered to Hot Zone: 12 of 165 maps.

MapWin rateGamesTrust
Danger Zone Hot Zone 51.8%
1424 64
Playmaker Hot Zone 49.4%
3104 75
Massive Attack Hot Zone 49.4%
1995 69
Under Pressure Hot Zone 47.5%
2407 72
Open Business Hot Zone 57.1%
21 1
Golden Bay Hot Zone 41.3%
547 49
Controller Chaos Hot Zone 39.9%
484 48
In the Liminal Hot Zone 38.8%
616 51
Dueling Beetles Hot Zone 38.1%
930 57
Reach for the Stars Hot Zone 36.7%
603 51
Parallel Plays Hot Zone 34.7%
389 44
Abracadabra Hot Zone 35.2%
1089 60

Against whom

Direct duels in Hot Zone: how Eve does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 13.1% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 61.5% 135 games Bo 59.7% 154 games Trunk 56.3% 126 games Penny 61.8% 68 games 8-Bit 54.2% 83 games Fang 54.9% 71 games

Who plays him best soon

Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 公害 Diamond 24 34.5% 58.3%