My roster

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EN

Fang

Assassin Mythic Ranked · Diamond
49.8%Win rate across all maps
116,241Games
100Trust Score
58. of 105Rank by score
−3.5Skill bonus

Best map: Rustic Arcade with 54.3% from 9,817 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 35.Counter safetyStar rate
Win rate 41.49.8 %
Popularity 79.1.42 %
Breadth 35.10% of maps
Counter safety 38.30.4 %
Star rate 89.31.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/03 — 46.1% from 694 appearances08/04 — 49.5% from 2,675 appearances08/05 — 49.4% from 8,646 appearances08/06 — 51.2% from 7,577 appearances08/10 — 47.0% from 451 appearances08/11 — 45.0% from 1,672 appearances08/12 — 46.6% from 4,341 appearances08/13 — 47.4% from 6,192 appearances08/14 — 48.3% from 6,767 appearances08/15 — 48.0% from 7,202 appearances08/16 — 47.6% from 8,169 appearances08/17 — 48.2% from 8,498 appearances08/18 — 48.2% from 8,221 appearances08/19 — 47.2% from 2,061 appearances08/20 — 49.1% from 15,812 appearances08/21 — 49.9% from 28,767 appearances08/22 — 49.8% from 20,740 appearances08/23 — 50.1% from 15,496 appearances08/24 — 49.7% from 18,840 appearances08/25 — 50.4% from 14,745 appearances08/26 — 50.0% from 1,841 appearances
46.1%08/03 50.0%08/26

Pick rate

08/03 — 1.7% from 694 appearances08/04 — 1.5% from 2,675 appearances08/05 — 1.6% from 8,646 appearances08/06 — 1.5% from 7,577 appearances08/10 — 1.7% from 451 appearances08/11 — 1.7% from 1,672 appearances08/12 — 1.7% from 4,341 appearances08/13 — 1.7% from 6,192 appearances08/14 — 1.7% from 6,767 appearances08/15 — 1.7% from 7,202 appearances08/16 — 1.7% from 8,169 appearances08/17 — 1.7% from 8,498 appearances08/18 — 1.7% from 8,221 appearances08/19 — 1.6% from 2,061 appearances08/20 — 1.3% from 15,812 appearances08/21 — 1.4% from 28,767 appearances08/22 — 1.5% from 20,740 appearances08/23 — 1.5% from 15,496 appearances08/24 — 1.4% from 18,840 appearances08/25 — 1.4% from 14,745 appearances08/26 — 1.5% from 1,841 appearances
1.7%08/03 1.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.5 points (regression 50.7% to 47.2%). Higher up he gets outplayed.

Bronze — 37.3% from 5,273 gamesSilver — 48.0% from 13,831 gamesGold — 51.0% from 156,063 gamesDiamond — 49.2% from 190,369 gamesMythic — 47.9% from 829,542 gamesLegendary — 48.7% from 138,525 gamesMasters — 50.7% from 2,878 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 54.3%
9817 93
Ring of Fire Hot Zone 51.4%
12094 96
Flaring Phoenix Knockout 51.3%
3310 76
Out in the Open Knockout 51.0%
4508 81
Spiraling Out Brawl Ball 50.8%
5033 83
Undermine Gem Grab 50.7%
5327 84
New Horizons Knockout 50.9%
4021 79
Gem Fort Gem Grab 50.6%
5036 83
Shooting Star Bounty 50.5%
5982 85
Hard Rock Mine Gem Grab 50.4%
5087 83
Double Swoosh Gem Grab 50.4%
4610 81
Belle's Rock Knockout 50.7%
2497 72
Hideout Bounty 50.1%
5692 85
Crystal Arcade Gem Grabprev. season 50.2%
3877 79
Pinball Dreams Brawl Ball 49.9%
4897 82
Deathcap Trap Gem Grabprev. season 49.4%
3897 79
Center Stage Brawl Ball 48.8%
3976 79
Dry Season Bounty 48.3%
5017 83
Pinhole Punt Brawl Ball+Mythic + Gold 50.5%
576 50
Layer Cake Bounty 48.2%
2818 74
Open Business Hot Zone 47.4%
6150 86
Dueling Beetles Hot Zone 47.5%
4078 80
Safe(r) Zone Heist 47.2%
1787 67
Sneaky Fields Brawl Ball 46.4%
3004 75
Triple Dribble Brawl Ball 46.2%
3257 76
Safe Zone Heist 46.3%
1835 68
Beach Ball Brawl Ball+Mythic + Gold 47.0%
404 45
Parallel Plays Hot Zone 45.5%
1471 64
Kaboom Canyon Heist 45.6%
1431 64
Pit Stop Heist 45.4%
861 56
Bridge Too Far Heist 45.0%
1282 62
Hot Potato Heist 40.9%
1070 60

Who beats Fang and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sachin Legendary 29 43.1% 89.7%
2 Pokego Legendary 95 40.2% 54.7%
3 Kicker Dude Legendary 34 39.3% 70.6%
4 Гриша Legendary 33 38.9% 69.7%
5 ون بيس ربكم Legendary 24 37.9% 75.0%