My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Fang

Assassin Mythic Ranked · Silver
48.1%Win rate across all maps
14,104Games
98Trust Score
47. of 105Rank by score
−3.6Skill bonus

Best map: Ring of Fire with 57.7% from 878 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 52.PopularityBreadthCounter safetyStar rate
Win rate 52.48.1 %
Popularity 73.1.12 %
Breadth 84.43% of maps
Counter safety 84.33.2 %
Star rate 89.31.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/04 — 40.2% from 82 appearances08/05 — 45.2% from 124 appearances08/06 — 55.4% from 83 appearances08/20 — 44.1% from 2,792 appearances08/21 — 48.6% from 2,214 appearances08/22 — 49.6% from 1,917 appearances08/23 — 49.0% from 1,732 appearances08/24 — 49.4% from 2,552 appearances08/25 — 50.8% from 2,132 appearances08/26 — 45.1% from 765 appearances
40.2%08/04 45.1%08/26

Pick rate

08/04 — 1.3% from 82 appearances08/05 — 1.0% from 124 appearances08/06 — 1.1% from 83 appearances08/20 — 1.1% from 2,792 appearances08/21 — 1.2% from 2,214 appearances08/22 — 1.2% from 1,917 appearances08/23 — 1.2% from 1,732 appearances08/24 — 1.1% from 2,552 appearances08/25 — 1.0% from 2,132 appearances08/26 — 1.1% from 765 appearances
1.3%08/04 1.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.6 points (regression 50.7% to 47.2%). Higher up he gets outplayed.

Bronze — 37.1% from 5,631 gamesSilver — 48.1% from 14,498 gamesGold — 51.1% from 162,330 gamesDiamond — 49.2% from 193,497 gamesMythic — 47.9% from 830,925 gamesLegendary — 48.7% from 138,970 gamesMasters — 50.8% from 2,894 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Ring of Fire Hot Zone 57.7%
878 57
Rustic Arcade Gem Grab 57.4%
754 54
Gem Fort Gem Grab 55.2%
618 51
Hard Rock Mine Gem Grab 51.8%
591 51
Pinball Dreams Brawl Ball 51.6%
609 51
Shooting Star Bounty 51.6%
577 50
Double Swoosh Gem Grab 50.7%
611 51
Undermine Gem Grab 50.4%
619 51
Out in the Open Knockout 50.5%
519 49
Spiraling Out Brawl Ball 50.0%
630 52
Center Stage Brawl Ball 49.4%
557 50
Open Business Hot Zone 48.7%
597 51
Dry Season Bounty 48.7%
507 48
Hideout Bounty 48.6%
514 49
New Horizons Knockout 48.8%
451 47
Flaring Phoenix Knockout 47.5%
474 47
Sneaky Fields Brawl Ball 46.6%
455 47
Triple Dribble Brawl Ball 46.2%
504 48
Layer Cake Bounty 46.2%
450 47
Deathcap Trap Gem Grabprev. season 54.2%
24 3
Beach Ball Brawl Ball 51.4%
35 8
Pinhole Punt Brawl Ball 48.1%
27 4
Crystal Arcade Gem Grabprev. season 40.0%
10 0
Dueling Beetles Hot Zone 43.7%
499 48
Belle's Rock Knockout 42.3%
423 46
Safe Zone Heist 41.3%
351 43
Kaboom Canyon Heist 39.9%
306 41
Safe(r) Zone Heist 37.5%
336 42
Parallel Plays Hot Zone 37.4%
353 43
Pit Stop Heist 33.6%
268 39
Hot Potato Heist 33.1%
293 40
Bridge Too Far Heist 31.2%
298 40

Who beats Fang and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sachin Legendary 33 44.7% 90.9%
2 Pokego Legendary 100 40.0% 54.0%
3 Гриша Legendary 35 39.6% 71.4%
4 Kicker Dude Legendary 34 39.2% 70.6%
5 ون بيس ربكم Legendary 24 37.7% 75.0%