My roster

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EN

Fang

Assassin Mythic Ranked · Bronze
37.1%Win rate across all maps
5,151Games
83Trust Score
62. of 105Rank by score
−3.5Skill bonus

Best map: Gem Fort with 46.5% from 172 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 42.PopularityBreadthCounter safetyStar rate
Win rate 42.37.1 %
Popularity 72.0.89 %
Breadth 82.37% of maps
Counter safety 86.33.3 %
Star rate 89.31.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 6 earlier days are left out — below 193 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/20 — 35.5% from 695 appearances08/21 — 40.0% from 482 appearances08/22 — 40.6% from 848 appearances08/23 — 40.4% from 700 appearances08/24 — 34.1% from 1,057 appearances08/25 — 36.0% from 1,237 appearances
35.5%08/20 36.0%08/25

Pick rate

08/20 — 0.7% from 695 appearances08/21 — 0.8% from 482 appearances08/22 — 1.0% from 848 appearances08/23 — 0.9% from 700 appearances08/24 — 0.9% from 1,057 appearances08/25 — 0.9% from 1,237 appearances
0.7%08/20 0.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.5 points (regression 50.7% to 47.2%). Higher up he gets outplayed.

Bronze — 37.1% from 5,172 gamesSilver — 48.0% from 13,679 gamesGold — 51.0% from 154,571 gamesDiamond — 49.2% from 189,597 gamesMythic — 47.9% from 829,172 gamesLegendary — 48.7% from 138,423 gamesMasters — 50.7% from 2,878 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Gem Fort Gem Grab 46.5%
172 32
Center Stage Brawl Ball 45.0%
171 32
Hard Rock Mine Gem Grab 43.5%
209 35
Spiraling Out Brawl Ball 43.3%
178 33
Sneaky Fields Brawl Ball 42.9%
168 32
Safe(r) Zone Heist 42.4%
158 31
Pinball Dreams Brawl Ball 42.0%
200 34
Shooting Star Bounty 39.5%
162 31
Rustic Arcade Gem Grab 39.3%
214 35
Undermine Gem Grab 38.8%
178 33
Layer Cake Bounty 37.6%
181 33
Dry Season Bounty 37.6%
186 33
Flaring Phoenix Knockout 37.7%
207 35
Out in the Open Knockout 37.1%
197 34
Belle's Rock Knockout 36.1%
180 33
Ring of Fire Hot Zone 36.4%
206 35
Safe Zone Heist 35.5%
172 32
Triple Dribble Brawl Ball 35.9%
198 34
Hideout Bounty 34.9%
212 35
Dueling Beetles Hot Zone 34.1%
179 33
Open Business Hot Zone 34.4%
192 34
Double Swoosh Gem Grab 33.7%
187 33
Parallel Plays Hot Zone 32.7%
171 32
New Horizons Knockout 33.5%
206 35
Kaboom Canyon Heist 31.6%
171 32
Pit Stop Heist 30.3%
155 31
Bridge Too Far Heist 28.3%
173 32
Hot Potato Heist 26.8%
157 31

Who beats Fang and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sachin Legendary 29 43.1% 89.7%
2 Pokego Legendary 95 40.2% 54.7%
3 Kicker Dude Legendary 34 39.4% 70.6%
4 Гриша Legendary 33 38.9% 69.7%
5 ون بيس ربكم Legendary 24 37.9% 75.0%