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Fang

Assassin Mythic Ranked · Legendary
50.9%Win rate across all maps
6,074Games
86Trust Score
62. of 105Rank by score
−3.5Skill bonus

Best map: New Horizons with 52.6% from 6,119 games.

Wins late — in Brawl Ball 3.0 points better in long rounds than in short ones (51.9% against 48.9%, split at 94 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 25.Counter safetyStar rate
Win rate 42.50.9 %
Popularity 49.0.51 %
Breadth 25.3% of maps
Counter safety 84.33.0 %
Star rate 89.31.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 50.2% from 845 appearances08/04 — 47.9% from 4,530 appearances08/05 — 47.4% from 11,597 appearances08/06 — 48.4% from 6,549 appearances08/07 — 47.9% from 2,854 appearances08/08 — 48.2% from 3,398 appearances08/09 — 47.9% from 4,072 appearances08/10 — 47.9% from 11,478 appearances08/11 — 48.2% from 23,111 appearances08/12 — 48.8% from 19,153 appearances08/13 — 49.6% from 11,146 appearances08/14 — 49.3% from 7,948 appearances08/15 — 47.8% from 6,122 appearances08/16 — 50.2% from 6,517 appearances08/17 — 49.9% from 5,431 appearances08/18 — 49.5% from 5,212 appearances08/19 — 51.0% from 1,868 appearances08/21 — 54.5% from 519 appearances08/22 — 49.2% from 912 appearances08/23 — 51.1% from 1,081 appearances08/24 — 50.7% from 1,715 appearances08/25 — 50.7% from 1,726 appearances
50.2%08/03 50.7%08/25

Pick rate

08/03 — 0.5% from 845 appearances08/04 — 0.6% from 4,530 appearances08/05 — 0.7% from 11,597 appearances08/06 — 0.7% from 6,549 appearances08/07 — 0.7% from 2,854 appearances08/08 — 0.7% from 3,398 appearances08/09 — 0.7% from 4,072 appearances08/10 — 0.7% from 11,478 appearances08/11 — 0.8% from 23,111 appearances08/12 — 0.9% from 19,153 appearances08/13 — 0.9% from 11,146 appearances08/14 — 0.9% from 7,948 appearances08/15 — 0.9% from 6,122 appearances08/16 — 0.9% from 6,517 appearances08/17 — 0.9% from 5,431 appearances08/18 — 0.8% from 5,212 appearances08/19 — 0.9% from 1,868 appearances08/21 — 0.5% from 519 appearances08/22 — 0.6% from 912 appearances08/23 — 0.5% from 1,081 appearances08/24 — 0.5% from 1,715 appearances08/25 — 0.5% from 1,726 appearances
0.5%08/03 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.5 points (regression 50.7% to 47.2%). Higher up he gets outplayed.

Bronze — 37.2% from 5,006 gamesSilver — 48.1% from 13,355 gamesGold — 51.0% from 151,812 gamesDiamond — 49.2% from 188,269 gamesMythic — 47.9% from 828,545 gamesLegendary — 48.7% from 138,282 gamesMasters — 50.7% from 2,878 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 4 of 31 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockoutprev. season 52.6%
6119 86
Belle's Rock Knockoutprev. season 51.8%
3819 79
Out in the Open Knockoutprev. season 50.5%
5614 84
Parallel Plays Hot Zoneprev. season 51.2%
2045 69
Rustic Arcade Gem Grab 52.6%
776 55
Flaring Phoenix Knockoutprev. season 50.3%
4264 80
Crystal Arcade Gem Grabprev. season 49.8%
5433 84
Double Swoosh Gem Grabprev. season 49.7%
3718 78
Hard Rock Mine Gem Grabprev. season 49.4%
4213 80
Layer Cake Bountyprev. season 49.4%
3587 78
Sneaky Fields Brawl Ballprev. season 49.6%
2326 71
Triple Dribble Brawl Ballprev. season 49.5%
2569 73
Pinball Dreams Brawl Ballprev. season 49.1%
3723 78
Gem Fort Gem Grabprev. season 48.9%
4177 80
Spiraling Out Brawl Ball+Mythic 49.7%
1288 62
Hideout Bounty 50.3%
732 54
Dry Season Bounty 51.0%
467 47
Dueling Beetles Hot Zoneprev. season 48.2%
4018 79
Undermine Gem Grabprev. season 47.6%
4515 81
Deathcap Trap Gem Grabprev. season 47.4%
5601 84
Shooting Star Bounty 49.4%
721 54
Center Stage Brawl Ballprev. season 47.6%
3110 75
Open Business Hot Zoneprev. season 47.0%
5217 83
Safe(r) Zone Heist+Mythic 47.1%
696 53
Safe Zone Heistprev. season 45.3%
2707 73
Hot Potato Heistprev. season 44.9%
1039 59
Ring of Fire Hot Zone 45.2%
577 50
Kaboom Canyon Heistprev. season 43.3%
2453 72
Pinhole Punt Brawl Ball+Mythic 43.6%
101 24
Bridge Too Far Heistprev. season 40.0%
1885 68
Pit Stop Heist+Mythic 36.8%
220 36

Who beats Fang and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sachin Legendary 29 43.3% 89.7%
2 Pokego Legendary 91 40.2% 54.9%
3 Kicker Dude Legendary 34 39.6% 70.6%
4 Гриша Legendary 33 39.1% 69.7%
5 ون بيس ربكم Legendary 24 38.1% 75.0%