My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Finx

Mythic Ranked · Gold
49.8%Win rate across all maps
13,290Games
97Trust Score
54. of 105Rank by score

Best map: Ring of Fire with 56.2% from 1,852 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 11.BreadthCounter safetyStar rate
Win rate 57.49.8 %
Popularity 11.0.10 %
Breadth 22.7% of maps
Counter safety 93.35.3 %
Star rate 19.16.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 49.6% from 127 appearances08/06 — 63.4% from 82 appearances08/20 — 53.6% from 2,085 appearances08/21 — 52.1% from 2,253 appearances08/22 — 48.3% from 1,842 appearances08/23 — 50.6% from 1,632 appearances08/24 — 45.8% from 2,541 appearances08/25 — 50.2% from 2,385 appearances08/26 — 46.0% from 552 appearances
49.6%08/05 46.0%08/26

Pick rate

08/05 — 0.1% from 127 appearances08/06 — 0.1% from 82 appearances08/20 — 0.1% from 2,085 appearances08/21 — 0.1% from 2,253 appearances08/22 — 0.1% from 1,842 appearances08/23 — 0.1% from 1,632 appearances08/24 — 0.1% from 2,541 appearances08/25 — 0.1% from 2,385 appearances08/26 — 0.1% from 552 appearances
0.1%08/05 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 50.0% from 304 gamesSilver — 52.9% from 1,162 gamesGold — 49.8% from 13,633 gamesDiamond — 48.4% from 17,649 gamesMythic — 47.8% from 83,537 gamesLegendary — 49.9% from 32,999 gamesMasters — 51.1% from 1,153 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 56.2%
1852 68
Out in the Open Knockout 55.0%
618 51
Rustic Arcade Gem Grab 53.7%
650 52
Crystal Arcade Gem Grabprev. season 49.6%
3866 79
Undermine Gem Grab 50.9%
576 50
Open Business Hot Zone 49.2%
1639 66
Dueling Beetles Hot Zone 49.5%
1208 61
Double Swoosh Gem Grab 49.7%
913 57
Kaboom Canyon Heist 50.3%
574 50
Deathcap Trap Gem Grabprev. season 47.9%
4209 80
Safe(r) Zone Heist 50.5%
400 45
Hideout Bounty 49.3%
608 51
Gem Fort Gem Grab 48.7%
866 56
Hard Rock Mine Gem Grab 48.3%
925 57
Dry Season Bounty 48.6%
725 54
Pinball Dreams Brawl Ball 48.9%
542 49
New Horizons Knockout 48.2%
793 55
Pinhole Punt Brawl Ball 62.9%
35 8
Beach Ball Brawl Ball 69.6%
23 2
Bridge Too Far Heist 48.7%
409 45
Flaring Phoenix Knockout 47.6%
701 53
Shooting Star Bounty 47.5%
579 50
Belle's Rock Knockout 47.1%
597 51
Center Stage Brawl Ball 46.4%
496 48
Spiraling Out Brawl Ball 46.1%
631 52
Hot Potato Heistprev. season 45.3%
911 57
Layer Cake Bounty 45.8%
518 49
Triple Dribble Brawl Ballprev. season 44.2%
1484 64
Parallel Plays Hot Zone 43.6%
507 48
Pit Stop Heist 43.6%
236 37
Safe Zone Heist 43.2%
428 46
Sneaky Fields Brawl Ballprev. season 41.9%
1335 63

Who beats Finx and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nixo💚edui Legendary 22 36.7% 72.7%
2 MrDuet Legendary 24 33.2% 54.2%
3 バヤリースでも呑めよ Diamond 23 31.7% 47.8%