My roster

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EN

Finx

Mythic All games Knockout
56.9%Win rate in Knockout
35,626Games
100Trust Score
28. of 106Rank in Knockout

Best map: Abracadabra with 64.9% from 1,684 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safetyStar rate 19.
Win rate 74.56.9 %
Popularity 22.0.30 %
Breadth 73.39% of maps
Counter safety 86.40.2 %
Star rate 19.16.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 22 days. 7 earlier days are left out — below 359 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 57.1% from 366 appearances08/05 — 54.9% from 1,486 appearances08/06 — 56.5% from 2,154 appearances08/07 — 52.2% from 414 appearances08/08 — 58.2% from 419 appearances08/09 — 55.6% from 457 appearances08/10 — 53.9% from 505 appearances08/11 — 53.6% from 1,165 appearances08/12 — 57.9% from 1,779 appearances08/13 — 56.3% from 2,525 appearances08/14 — 54.0% from 2,758 appearances08/15 — 55.8% from 4,706 appearances08/16 — 54.3% from 4,821 appearances08/17 — 58.0% from 2,428 appearances08/18 — 60.2% from 1,634 appearances08/19 — 60.3% from 1,774 appearances08/20 — 57.1% from 1,358 appearances08/21 — 60.3% from 998 appearances08/22 — 64.3% from 830 appearances08/23 — 59.4% from 766 appearances08/24 — 63.0% from 1,253 appearances08/25 — 59.0% from 898 appearances
57.1%08/04 59.0%08/25

Pick rate

08/04 — 0.2% from 366 appearances08/05 — 0.3% from 1,486 appearances08/06 — 0.3% from 2,154 appearances08/07 — 0.3% from 414 appearances08/08 — 0.4% from 419 appearances08/09 — 0.4% from 457 appearances08/10 — 0.2% from 505 appearances08/11 — 0.2% from 1,165 appearances08/12 — 0.3% from 1,779 appearances08/13 — 0.4% from 2,525 appearances08/14 — 0.3% from 2,758 appearances08/15 — 0.3% from 4,706 appearances08/16 — 0.3% from 4,821 appearances08/17 — 0.3% from 2,428 appearances08/18 — 0.3% from 1,634 appearances08/19 — 0.3% from 1,774 appearances08/20 — 0.3% from 1,358 appearances08/21 — 0.2% from 998 appearances08/22 — 0.2% from 830 appearances08/23 — 0.2% from 766 appearances08/24 — 0.2% from 1,253 appearances08/25 — 0.2% from 898 appearances
0.2%08/04 0.2%08/25

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 20 of 167 maps.

MapWin rateGamesTrust
New Perspective Knockout 62.8%
1183 61
Goldarm Gulch Knockout 60.3%
1739 67
Chivalry Knockout 59.6%
2093 70
Please Remain Standing Knockout 60.1%
1640 66
Crab Claws Knockout 59.8%
1731 67
Out in the Open Knockout 59.0%
2190 70
Streets with No Name Knockout 58.3%
3066 75
Double Decker Knockout 60.0%
1122 60
Think Ahead Knockout 58.7%
1798 67
Konnakol Knockout 56.1%
4767 82
Jungle Top Knockout 56.5%
3011 75
Belle's Rock Knockout 55.6%
3202 76
Leaping Dogs Knockout 56.8%
1414 64
Opening Move Knockout 54.7%
1289 62
Split Difference Knockout 52.0%
2437 72
Flowing Springs Knockout 50.4%
1254 62
Close Call Knockout 50.1%
1227 62
Healthy Middle Ground Knockout 50.0%
44 12
Deep End Knockout 45.9%
351 43
Flaring Phoenix Knockout 35.3%
68 18

Against whom

Direct duels in Knockout: how Finx does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.6% against Frank in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Brock 58.5% 636 games Edgar 52.1% 511 games Tick 55.9% 143 games Gray 54.0% 137 games Stu 56.2% 89 games Lily 56.0% 84 games

Who plays him best soon

Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nixo💚edui Legendary 20 37.9% 80.0%
2 MrDuet Legendary 21 33.8% 57.1%
3 バヤリースでも呑めよ Diamond 23 32.2% 47.8%