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Finx

Mythic Ranked · Legendary
53.4%Win rate across all maps
3,305Games
76Trust Score
33. of 105Rank by score

Best map: Kaboom Canyon with 57.5% from 816 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 19.
Win rate 77.53.4 %
Popularity 35.0.25 %
Breadth 24.3% of maps
Counter safety 91.34.9 %
Star rate 19.16.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 20 days. 8 earlier days are left out — below 380 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 48.3% from 1,313 appearances08/05 — 49.8% from 3,433 appearances08/06 — 48.6% from 1,561 appearances08/07 — 46.2% from 742 appearances08/08 — 48.8% from 866 appearances08/09 — 49.7% from 1,083 appearances08/10 — 50.4% from 2,911 appearances08/11 — 51.1% from 5,170 appearances08/12 — 49.1% from 3,726 appearances08/13 — 50.1% from 2,039 appearances08/14 — 49.2% from 1,511 appearances08/15 — 48.8% from 1,155 appearances08/16 — 50.8% from 1,318 appearances08/17 — 48.2% from 1,023 appearances08/18 — 47.8% from 1,074 appearances08/19 — 46.9% from 382 appearances08/22 — 52.9% from 414 appearances08/23 — 54.4% from 583 appearances08/24 — 55.9% from 809 appearances08/25 — 48.5% from 951 appearances
48.3%08/04 48.5%08/25

Pick rate

08/04 — 0.2% from 1,313 appearances08/05 — 0.2% from 3,433 appearances08/06 — 0.2% from 1,561 appearances08/07 — 0.2% from 742 appearances08/08 — 0.2% from 866 appearances08/09 — 0.2% from 1,083 appearances08/10 — 0.2% from 2,911 appearances08/11 — 0.2% from 5,170 appearances08/12 — 0.2% from 3,726 appearances08/13 — 0.2% from 2,039 appearances08/14 — 0.2% from 1,511 appearances08/15 — 0.2% from 1,155 appearances08/16 — 0.2% from 1,318 appearances08/17 — 0.2% from 1,023 appearances08/18 — 0.2% from 1,074 appearances08/19 — 0.2% from 382 appearances08/22 — 0.3% from 414 appearances08/23 — 0.3% from 583 appearances08/24 — 0.2% from 809 appearances08/25 — 0.2% from 951 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 50.5% from 307 gamesSilver — 53.0% from 1,168 gamesGold — 49.8% from 13,766 gamesDiamond — 48.4% from 17,698 gamesMythic — 47.8% from 83,578 gamesLegendary — 49.9% from 33,032 gamesMasters — 51.0% from 1,154 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist 57.5%
816 55
Ring of Fire Hot Zone 54.7%
501 48
Bridge Too Far Heistprev. season 50.8%
1395 64
Open Business Hot Zoneprev. season 49.4%
4355 81
Dueling Beetles Hot Zone 51.5%
431 46
Rustic Arcade Gem Grabprev. season 48.3%
1206 61
Crystal Arcade Gem Grabprev. season 48.4%
1099 60
Gem Fort Gem Grabprev. season 47.9%
1023 59
Pinball Dreams Brawl Ballprev. season 46.8%
2444 72
Layer Cake Bountyprev. season 46.9%
1952 69
Shooting Star Bountyprev. season 46.6%
2253 71
New Horizons Knockoutprev. season 47.9%
574 50
Hot Potato Heistprev. season 47.2%
869 56
Undermine Gem Grabprev. season 46.7%
1307 63
Dry Season Bountyprev. season 45.7%
3058 75
Spiraling Out Brawl Ball 48.8%
211 35
Flaring Phoenix Knockoutprev. season 45.7%
2589 73
Safe(r) Zone Heist 48.5%
204 35
Safe Zone Heistprev. season 45.9%
1442 64
Pinhole Punt Brawl Ball 55.6%
36 9
Hard Rock Mine Gem Grabprev. season 46.1%
1025 59
Hideout Bountyprev. season 45.5%
2258 71
Out in the Open Knockoutprev. season 46.4%
763 54
Double Swoosh Gem Grabprev. season 45.9%
1292 62
Pit Stop Heist 53.5%
43 11
Belle's Rock Knockoutprev. season 44.9%
2138 70
Deathcap Trap Gem Grabprev. season 45.2%
1357 63
Parallel Plays Hot Zoneprev. season 45.1%
1214 61
Center Stage Brawl Ballprev. season 44.5%
1901 68
Triple Dribble Brawl Ballprev. season 44.6%
1369 63
Sneaky Fields Brawl Ballprev. season 41.5%
1303 62

Who beats Finx and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nixo💚edui Legendary 22 36.6% 72.7%
2 MrDuet Legendary 24 33.1% 54.2%
3 バヤリースでも呑めよ Diamond 23 31.7% 47.8%