My roster

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Finx

Mythic Ranked · Mythic
49.2%Win rate across all maps
6,398Games
86Trust Score
54. of 105Rank by score

Best map: Ring of Fire with 52.3% from 1,354 games.

Wins early — in Hot Zone 4.4 points better in short rounds than in long ones (50.9% against 46.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 52.49.2 %
Popularity 19.0.18 %
Breadth 0.0% of maps
Counter safety 91.39.9 %
Star rate 18.16.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 48.2% from 894 appearances08/05 — 44.8% from 3,477 appearances08/06 — 46.2% from 2,130 appearances08/07 — 51.2% from 516 appearances08/08 — 46.8% from 568 appearances08/09 — 44.2% from 495 appearances08/10 — 49.7% from 1,444 appearances08/11 — 46.8% from 5,491 appearances08/12 — 47.8% from 9,306 appearances08/13 — 48.1% from 9,752 appearances08/14 — 48.2% from 9,213 appearances08/15 — 48.2% from 8,212 appearances08/16 — 48.0% from 8,428 appearances08/17 — 47.9% from 7,913 appearances08/18 — 47.9% from 6,721 appearances08/19 — 46.3% from 1,965 appearances08/21 — 51.0% from 1,285 appearances08/22 — 49.0% from 1,167 appearances08/23 — 48.8% from 1,057 appearances08/24 — 50.1% from 1,472 appearances08/25 — 46.5% from 1,057 appearances
48.2%08/04 46.5%08/25

Pick rate

08/04 — 0.1% from 894 appearances08/05 — 0.1% from 3,477 appearances08/06 — 0.1% from 2,130 appearances08/07 — 0.1% from 516 appearances08/08 — 0.1% from 568 appearances08/09 — 0.1% from 495 appearances08/10 — 0.1% from 1,444 appearances08/11 — 0.1% from 5,491 appearances08/12 — 0.1% from 9,306 appearances08/13 — 0.1% from 9,752 appearances08/14 — 0.1% from 9,213 appearances08/15 — 0.1% from 8,212 appearances08/16 — 0.1% from 8,428 appearances08/17 — 0.1% from 7,913 appearances08/18 — 0.1% from 6,721 appearances08/19 — 0.1% from 1,965 appearances08/21 — 0.2% from 1,285 appearances08/22 — 0.2% from 1,167 appearances08/23 — 0.2% from 1,057 appearances08/24 — 0.2% from 1,472 appearances08/25 — 0.2% from 1,057 appearances
0.1%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.

Silver — 53.0% from 1,091 gamesGold — 49.9% from 12,782 gamesDiamond — 48.4% from 17,221 gamesMythic — 47.8% from 83,170 gamesLegendary — 49.9% from 32,725 gamesMasters — 51.0% from 1,150 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 31 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 52.3%
1354 63
Rustic Arcade Gem Grabprev. season 50.5%
4494 81
Crystal Arcade Gem Grabprev. season 49.7%
3550 77
Kaboom Canyon Heist 51.5%
600 51
Out in the Open Knockoutprev. season 48.0%
3413 77
Undermine Gem Grabprev. season 47.8%
4017 79
Bridge Too Far Heistprev. season 49.1%
1041 59
Deathcap Trap Gem Grabprev. season 47.8%
3895 79
New Horizons Knockoutprev. season 47.7%
2657 73
Dueling Beetles Hot Zone 48.2%
823 56
Gem Fort Gem Grabprev. season 46.9%
3086 75
Safe(r) Zone Heist+Legendary + Diamond 49.7%
316 41
Pinball Dreams Brawl Ballprev. season 46.7%
1954 69
Open Business Hot Zone 47.5%
847 56
Double Swoosh Gem Grabprev. season 46.1%
2963 75
Hard Rock Mine Gem Grabprev. season 45.9%
3439 77
Flaring Phoenix Knockoutprev. season 46.2%
2120 70
Spiraling Out Brawl Ball+Legendary + Diamond 47.9%
413 45
Shooting Star Bountyprev. season 45.9%
1911 68
Dry Season Bountyprev. season 45.7%
2553 73
Layer Cake Bountyprev. season 45.9%
1567 65
Hot Potato Heistprev. season 46.0%
591 51
Hideout Bountyprev. season 45.0%
1943 68
Parallel Plays Hot Zoneprev. season 45.0%
982 58
Pit Stop Heist+Legendary + Diamond 46.8%
109 25
Triple Dribble Brawl Ballprev. season 44.7%
1052 59
Pinhole Punt Brawl Ball+Legendary + Diamond 48.5%
33 7
Belle's Rock Knockoutprev. season 44.0%
1692 66
Safe Zone Heistprev. season 43.9%
995 58
Center Stage Brawl Ballprev. season 43.1%
1419 64
Sneaky Fields Brawl Ballprev. season 41.5%
976 58

Who beats Finx and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nixo💚edui Legendary 20 37.9% 80.0%
2 MrDuet Legendary 24 33.6% 54.2%
3 バヤリースでも呑めよ Diamond 23 32.1% 47.8%