Wins early — in Hot Zone 5.2 points better in short rounds than in long ones (52.7% against 47.6%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Direct duels in Brawl Ball: how Frank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Jacky
65.4%
1,265 games
Bibi
60.4%
16,923 games
Doug
60.7%
3,817 games
Griff
59.2%
21,072 games
Bull
59.1%
11,485 games
Ash
60.2%
1,976 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | lordex☯️ | Legendary | 25 | 42.0% | 92.0% |
| 2 | Xenon🎱 | Legendary | 29 | 40.3% | 79.3% |
| 3 | NAMA Dreit | Legendary | 128 | 40.0% | 51.6% |
| 4 | 威寶天糖 | Legendary | 21 | 39.9% | 90.5% |
| 5 | Potential | Legendary | 148 | 37.1% | 45.9% |