My roster

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EN
Brawl Ball

Beach Ball

85 battles collected on this map — ranked only.

Masters
Beach BallBrawl Ball Draft helper

Masters alone is not enough. Computed from Legendary–Masters together — a single tier does not have enough battles for the rarely played brawlers to get a solid number.

Beach Ball as its own page

Recommendation for Masters

What the rating, star, trust and the tags mean
Strong pick Good pick SolidThe rank on this map among all map/brawler rows of the mode (Brawl Ball): Strong pick top tenth, Good pick top quarter, Solid upper half, Rather not the rest. The thresholds come from the field — the exact values are in the badge's tooltip. Not the tier list: that counts how many maps of the rotation a brawler is usable on. Rather not among the recommended eight therefore does not mean “bad”, but: this map has nothing better to offer.
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.
Carry — becomes star player unusually often on this map: he deals the damage and takes the objective. The game runs through him.
Enabler — rarely becomes star player: he clears the way, heals, controls, and others do the scoring. This is no verdict on his strength — how good he is here is the win rate on the card. Measured across 1,620 map/brawler rows, enablers win on average 3.8 points less often than carries, but the star rate explains only 11% of the differences: there are plenty of strong enablers and weak carries. The star says how a brawler wins, not whether.

Hidden gems & traps

From the ratio of pick rate to win rate: what is underrated — and what gets picked a lot but loses.

If you queue as three

three-brawler line-ups that actually exist — counted across the whole mode.

This is for Brawl Ball as a whole, not for this map. There are not enough numbers here yet for a map-specific calculation — the calibration needs line-ups actually played on this map. As soon as enough accumulate, the calculation for Beach Ball appears in this spot; until then the mode-wide list is the best available answer.

Out of 2,852 line-ups with 120+ games. Computed across all ranked tiers — the numbers are not enough for Masters yet.

1
72.6% 277 games
2
72.4% 188 games
3
71.3% 211 games
4
70.8% 125 games
5
69.3% 127 games
6
68.7% 134 games
How these numbers are arrived at

What you see here. three-brawler line-ups that actually exist, counted across the whole mode — not for this map. There is no basis for a map-specific calculation yet: the calibration needs line-ups played on this map. The measured number is therefore not a prediction for Beach Ball, but the answer to what generally wins in Brawl Ball.

Measured · in the mode. The strongest three-brawler line-ups in this mode, out of 2,852 with at least 120 games. The number is deliberately cautious: unchecked, the luckiest outlier would sit on top. Per mode, not per map — on a single map hardly any line-up has enough games for a number of its own.

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot.

BrawlerWin rateGamesTrustPick rateRating
Stu 54.8%
706 53
9.9% Strong pick
Griff 55.2%
473 47
6.7% Good pick
Emz 57.4%
256 38
3.6% Good pick
Mortis 59.0%
173 32
2.4% Good pick
Ash 56.6%
196 34
2.8% Good pick
Meg 53.5%
327 42
4.6% Good pick
Spike 62.9%
70 19
1.0% Solid
Edgar 56.5%
131 28
1.8% Solid
Starr Nova 53.6%
196 34
2.8% Solid
Max 51.2%
408 45
5.7% Solid
Rico 51.0%
343 43
4.8% Solid
Willow 52.7%
131 28
1.8% Rather not
Meeple 49.3%
416 45
5.9% Rather not
8-Bit 65.4%
26 4
0.4% Rather not
Darryl 83.3%
12 0
0.2% Rather not
Gigi 60.6%
33 7
0.5% Rather not
Brock 50.6%
154 31
2.2% Rather not
Bull 56.3%
48 13
0.7% Rather not
Sandy 65.0%
20 0
0.3% Rather not
Bea 66.7%
18 0
0.3% Rather not
Damian 51.8%
83 21
1.2% Rather not
Frank 58.6%
29 6
0.4% Rather not
Chester 50.5%
109 25
1.5% Rather not
Lumi 47.8%
322 42
4.5% Rather not
Buzz 50.6%
83 21
1.2% Rather not
Bibi 51.7%
60 16
0.8% Rather not
Moe 50.7%
75 20
1.1% Rather not
Clancy 60.0%
15 0
0.2% Rather not
Lou 60.0%
15 0
0.2% Rather not
Shelly 55.6%
18 0
0.3% Rather not
Colt 47.5%
122 27
1.7% Rather not
Tara 50.0%
30 6
0.4% Rather not
Charlie 53.8%
13 0
0.2% Rather not
Trunk 48.8%
43 11
0.6% Rather not
Colette 54.5%
11 0
0.2% Rather not
Kaze 50.0%
22 1
0.3% Rather not
Cordelius 48.4%
31 7
0.4% Rather not
Bolt 48.3%
29 6
0.4% Rather not
Lily 50.0%
14 0
0.2% Rather not
Mina 46.3%
149 30
2.1% Rather not
Sirius 46.9%
64 17
0.9% Rather not
Gray 46.7%
15 0
0.2% Rather not
Kenji 46.2%
52 14
0.7% Rather not
Ruffs 45.6%
228 36
3.2% Rather not
El Primo 45.5%
11 0
0.2% Rather not
Pierce 45.5%
112 26
1.6% Rather not
Shade 45.3%
53 15
0.7% Rather not
Poco 43.8%
16 0
0.2% Rather not
Maisie 41.7%
12 0
0.2% Rather not
Amber 40.0%
10 0
0.1% Rather not
Barley 43.8%
32 7
0.5% Rather not
Bo 40.0%
15 0
0.2% Rather not
Nita 40.0%
15 0
0.2% Rather not
Larry & Lawrie 38.5%
13 0
0.2% Rather not
Surge 44.3%
350 43
4.9% Rather not
Otis 43.2%
118 27
1.7% Rather not
Gale 39.4%
33 7
0.5% Rather not
Dynamike 38.1%
42 11
0.6% Rather not
Carl 41.8%
110 26
1.5% Rather not
Pearl 37.2%
43 11
0.6% Rather not
Fang 22.2%
18 0
0.3% Rather not
Crow 39.7%
116 26
1.6% Rather not
Nori 37.5%
88 22
1.2% Rather not