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EN

Frank

Tank Epic Ranked · Gold
49.0%Win rate across all maps
173,203Games
100Trust Score
57. of 105Rank by score
+4.3Skill bonus

Best map: Sneaky Fields with 54.5% from 23,013 games.

Wins early — in Hot Zone 5.2 points better in short rounds than in long ones (52.7% against 47.6%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 37.Star rate
Win rate 45.49.0 %
Popularity 80.1.33 %
Breadth 55.17% of maps
Counter safety 37.23.7 %
Star rate 65.24.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 18 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/01 — 46.5% from 86 appearances08/02 — 41.7% from 115 appearances08/03 — 49.1% from 330 appearances08/04 — 49.5% from 980 appearances08/05 — 49.0% from 2,495 appearances08/06 — 42.8% from 1,543 appearances08/14 — 39.8% from 83 appearances08/15 — 40.0% from 70 appearances08/16 — 44.0% from 100 appearances08/17 — 39.4% from 104 appearances08/18 — 41.5% from 118 appearances08/20 — 46.1% from 28,065 appearances08/21 — 48.1% from 31,796 appearances08/22 — 50.4% from 20,048 appearances08/23 — 49.2% from 20,153 appearances08/24 — 50.0% from 37,550 appearances08/25 — 50.0% from 32,040 appearances08/26 — 51.1% from 3,551 appearances
46.5%08/01 51.1%08/26

Pick rate

08/01 — 2.4% from 86 appearances08/02 — 1.9% from 115 appearances08/03 — 2.4% from 330 appearances08/04 — 2.2% from 980 appearances08/05 — 2.0% from 2,495 appearances08/06 — 1.8% from 1,543 appearances08/14 — 2.0% from 83 appearances08/15 — 1.5% from 70 appearances08/16 — 1.7% from 100 appearances08/17 — 1.6% from 104 appearances08/18 — 1.9% from 118 appearances08/20 — 1.1% from 28,065 appearances08/21 — 1.3% from 31,796 appearances08/22 — 1.2% from 20,048 appearances08/23 — 1.4% from 20,153 appearances08/24 — 1.5% from 37,550 appearances08/25 — 1.5% from 32,040 appearances08/26 — 2.0% from 3,551 appearances
2.4%08/01 2.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 47.5% to 51.8%). The higher the tier, the better he does.

Bronze — 53.5% from 9,712 gamesSilver — 45.9% from 23,693 gamesGold — 48.9% from 179,451 gamesDiamond — 49.6% from 120,072 gamesMythic — 50.2% from 299,380 gamesLegendary — 52.7% from 34,511 gamesMasters — 50.7% from 1,019 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 2 of 32 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 54.5%
23013 100
Center Stage Brawl Ball 53.7%
20080 100
Pinball Dreams Brawl Ball 53.1%
19753 100
Spiraling Out Brawl Ball 53.0%
18509 100
Triple Dribble Brawl Ball 51.8%
18597 100
Dueling Beetles Hot Zone 51.1%
9427 92
Open Business Hot Zone 50.9%
8663 91
Beach Ball Brawl Ball 52.7%
678 53
Pinhole Punt Brawl Ball 51.2%
615 51
Ring of Fire Hot Zone 48.1%
6559 87
Undermine Gem Grab 45.3%
3271 76
Double Swoosh Gem Grab 44.9%
3939 79
Hard Rock Mine Gem Grab 44.6%
2990 75
Gem Fort Gem Grab 44.4%
3388 77
Deathcap Trap Gem Grab+Diamondprev. season 44.7%
1563 65
Crystal Arcade Gem Grab+Diamondprev. season 44.2%
1702 66
Parallel Plays Hot Zone 40.9%
4282 80
Pit Stop Heist 40.6%
2377 71
Hot Potato Heist 39.3%
2596 73
Rustic Arcade Gem Grab 39.1%
2433 72
Layer Cake Bounty 39.0%
1982 69
Kaboom Canyon Heist 37.3%
2448 72
Hideout Bounty 36.7%
1716 67
Flaring Phoenix Knockout 36.2%
1711 67
Dry Season Bounty 35.3%
1681 66
Out in the Open Knockout 35.1%
1631 66
Shooting Star Bounty 34.8%
1600 66
Safe Zone Heist 34.0%
2055 69
Bridge Too Far Heist 33.9%
1888 68
Belle's Rock Knockout 33.7%
1646 66
New Horizons Knockout 33.4%
1568 65
Safe(r) Zone Heist 33.2%
2107 70

Who beats Frank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 lordex☯️ Legendary 25 42.2% 92.0%
2 NAMA Dreit Legendary 128 40.1% 51.6%
3 Xenon🎱 Legendary 23 39.4% 82.6%
4 كج𝒜𝓃𝑔𝑒𝓁𝑜 Legendary 24 37.1% 70.8%
5 日韓ハーフテヨン Mythic 39 36.9% 59.0%