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Frank

Tank Epic Ranked · Legendary
55.8%Win rate across all maps
2,967Games
75Trust Score
10. of 105Rank by score
+4.2Skill bonus

Best map: Open Business with 56.3% from 2,663 games.

Wins early — in Hot Zone 5.2 points better in short rounds than in long ones (52.7% against 47.6%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 31.BreadthCounter safetyStar rate
Win rate 92.55.8 %
Popularity 31.0.24 %
Breadth 74.17% of maps
Counter safety 39.25.7 %
Star rate 65.24.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 20 days. 9 earlier days are left out — below 330 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 50.4% from 1,097 appearances08/05 — 52.8% from 2,996 appearances08/06 — 53.1% from 1,459 appearances08/07 — 48.6% from 654 appearances08/08 — 57.2% from 831 appearances08/09 — 52.8% from 956 appearances08/10 — 53.0% from 2,870 appearances08/11 — 53.2% from 5,661 appearances08/12 — 52.2% from 4,415 appearances08/13 — 52.0% from 2,520 appearances08/14 — 52.6% from 1,868 appearances08/15 — 52.0% from 1,405 appearances08/16 — 53.5% from 1,518 appearances08/17 — 51.1% from 1,258 appearances08/18 — 51.1% from 1,251 appearances08/19 — 49.0% from 524 appearances08/22 — 55.8% from 414 appearances08/23 — 52.7% from 531 appearances08/24 — 55.2% from 826 appearances08/25 — 56.6% from 800 appearances
50.4%08/04 56.6%08/25

Pick rate

08/04 — 0.1% from 1,097 appearances08/05 — 0.2% from 2,996 appearances08/06 — 0.2% from 1,459 appearances08/07 — 0.2% from 654 appearances08/08 — 0.2% from 831 appearances08/09 — 0.2% from 956 appearances08/10 — 0.2% from 2,870 appearances08/11 — 0.2% from 5,661 appearances08/12 — 0.2% from 4,415 appearances08/13 — 0.2% from 2,520 appearances08/14 — 0.2% from 1,868 appearances08/15 — 0.2% from 1,405 appearances08/16 — 0.2% from 1,518 appearances08/17 — 0.2% from 1,258 appearances08/18 — 0.2% from 1,251 appearances08/19 — 0.3% from 524 appearances08/22 — 0.3% from 414 appearances08/23 — 0.2% from 531 appearances08/24 — 0.2% from 826 appearances08/25 — 0.2% from 800 appearances
0.1%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.2 — rewards skill: from Bronze to Masters the win rate climbs by 4.2 points (regression 47.6% to 51.8%). The higher the tier, the better he does.

Bronze — 53.6% from 9,828 gamesSilver — 46.0% from 23,950 gamesGold — 49.0% from 181,927 gamesDiamond — 49.6% from 120,599 gamesMythic — 50.2% from 299,488 gamesLegendary — 52.8% from 34,542 gamesMasters — 50.7% from 1,019 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 56.3%
2663 73
Sneaky Fields Brawl Ball 60.8%
467 47
Pinball Dreams Brawl Ballprev. season 55.4%
3655 78
Center Stage Brawl Ballprev. season 54.7%
3424 77
Dueling Beetles Hot Zoneprev. season 52.7%
2544 72
Triple Dribble Brawl Ballprev. season 52.1%
3489 77
Ring of Fire Hot Zoneprev. season 53.1%
866 56
Undermine Gem Grabprev. season 52.5%
1029 59
Spiraling Out Brawl Ball 52.9%
751 54
Double Swoosh Gem Grabprev. season 51.7%
1120 60
Crystal Arcade Gem Grabprev. season 49.5%
860 56
Belle's Rock Knockoutprev. season 48.3%
2124 70
Hot Potato Heistprev. season 47.3%
4583 81
Hard Rock Mine Gem Grabprev. season 48.6%
1062 59
Flaring Phoenix Knockoutprev. season 47.5%
2974 75
Parallel Plays Hot Zoneprev. season 48.3%
874 57
New Horizons Knockoutprev. season 47.4%
1864 68
Out in the Open Knockoutprev. season 46.1%
2008 69
Layer Cake Bountyprev. season 47.1%
667 52
Kaboom Canyon Heistprev. season 45.7%
2682 73
Beach Ball Brawl Ball 50.5%
109 25
Gem Fort Gem Grabprev. season 45.2%
999 59
Pinhole Punt Brawl Ball 46.0%
63 17
Deathcap Trap Gem Grabprev. season 44.2%
617 51
Bridge Too Far Heistprev. season 42.5%
1286 62
Safe Zone Heistprev. season 42.3%
1640 66
Safe(r) Zone Heist 36.7%
30 6
Dry Season Bountyprev. season 42.0%
1556 65
Rustic Arcade Gem Grabprev. season 41.3%
2925 75
Hideout Bountyprev. season 41.3%
1497 65
Shooting Star Bountyprev. season 38.5%
1225 62
Pit Stop Heist 33.5%
158 31

Who beats Frank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 lordex☯️ Legendary 25 42.1% 92.0%
2 威寶天糖 Legendary 21 40.1% 90.5%
3 NAMA Dreit Legendary 128 40.0% 51.6%
4 Xenon🎱 Legendary 23 39.2% 82.6%
5 كج𝒜𝓃𝑔𝑒𝓁𝑜 Legendary 24 37.0% 70.8%