My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Frank

Tank Epic Ranked · Diamond Brawl Ball
52.3%Win rate in Brawl Ball
40,164Games
100Trust Score
15. of 105Rank in Brawl Ball
−2.0Skill bonus

Best map: Center Stage with 53.5% from 7,934 games.

Wins early — in Hot Zone 5.2 points better in short rounds than in long ones (52.7% against 47.6%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 47.Star rate
Win rate 81.52.3 %
Popularity 89.2.71 %
Breadth 60.20% of maps
Counter safety 47.38.2 %
Star rate 85.27.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/04 — 51.3% from 976 appearances08/05 — 52.0% from 3,020 appearances08/06 — 52.8% from 2,886 appearances08/11 — 46.8% from 476 appearances08/12 — 50.5% from 1,247 appearances08/13 — 53.0% from 1,871 appearances08/14 — 51.8% from 2,351 appearances08/15 — 50.4% from 2,240 appearances08/16 — 52.6% from 2,591 appearances08/17 — 52.4% from 2,829 appearances08/18 — 50.8% from 2,754 appearances08/19 — 50.3% from 756 appearances08/20 — 52.5% from 3,847 appearances08/21 — 52.3% from 9,480 appearances08/22 — 51.9% from 6,802 appearances08/23 — 51.8% from 5,304 appearances08/24 — 52.9% from 7,475 appearances08/25 — 52.5% from 6,419 appearances08/26 — 53.2% from 837 appearances
51.3%08/04 53.2%08/26

Pick rate

08/04 — 3.7% from 976 appearances08/05 — 3.7% from 3,020 appearances08/06 — 3.7% from 2,886 appearances08/11 — 3.2% from 476 appearances08/12 — 3.3% from 1,247 appearances08/13 — 3.3% from 1,871 appearances08/14 — 3.8% from 2,351 appearances08/15 — 3.6% from 2,240 appearances08/16 — 3.6% from 2,591 appearances08/17 — 3.7% from 2,829 appearances08/18 — 3.7% from 2,754 appearances08/19 — 3.9% from 756 appearances08/20 — 1.8% from 3,847 appearances08/21 — 2.6% from 9,480 appearances08/22 — 2.7% from 6,802 appearances08/23 — 2.8% from 5,304 appearances08/24 — 3.2% from 7,475 appearances08/25 — 3.3% from 6,419 appearances08/26 — 3.5% from 837 appearances
3.7%08/04 3.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −2.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.0 points (regression 54.0% to 52.0%). Higher up he gets outplayed.

Bronze — 58.8% from 2,141 gamesSilver — 56.2% from 8,984 gamesGold — 53.3% from 103,772 gamesDiamond — 52.1% from 64,839 gamesMythic — 52.5% from 176,252 gamesLegendary — 54.9% from 17,620 gamesMasters — 55.9% from 476 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 53.5%
7934 90
Sneaky Fields Brawl Ball 52.9%
9833 93
Pinball Dreams Brawl Ball 52.5%
7429 89
Spiraling Out Brawl Ball 51.7%
7234 88
Triple Dribble Brawl Ball 50.7%
7252 88
Beach Ball Brawl Ball+Mythic + Gold 52.2%
1079 60
Pinhole Punt Brawl Ball+Mythic + Gold 52.0%
919 57

Against whom

Direct duels in Brawl Ball: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.4% against Bo in Bounty. On average the worst case sits at 29.1%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Jacky 65.8% 1,205 games Bibi 60.4% 16,013 games Doug 60.8% 3,640 games Griff 59.1% 20,027 games Bull 59.2% 10,890 games Ash 60.3% 1,881 games

Who plays him best soon

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 lordex☯️ Legendary 25 42.2% 92.0%
2 NAMA Dreit Legendary 128 40.1% 51.6%
3 Xenon🎱 Legendary 23 39.3% 82.6%
4 كج𝒜𝓃𝑔𝑒𝓁𝑜 Legendary 24 37.1% 70.8%
5 Potential Legendary 145 36.9% 45.5%