Best map: Center Stage with 53.5% from 7,934 games.
Wins early — in Hot Zone 5.2 points better in short rounds than in long ones (52.7% against 47.6%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/26, 19 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −2.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.0 points (regression 54.0% to 52.0%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
53.5% | 7934 | 90 | ||
Sneaky Fields ![]() |
52.9% | 9833 | 93 | ||
Pinball Dreams ![]() |
52.5% | 7429 | 89 | ||
Spiraling Out ![]() |
51.7% | 7234 | 88 | ||
Triple Dribble ![]() |
50.7% | 7252 | 88 | ||
Beach Ball +Mythic + Gold |
52.2% | 1079 | 60 | ||
Pinhole Punt +Mythic + Gold |
52.0% | 919 | 57 |
Direct duels in Brawl Ball: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.4% against Bo in Bounty. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Jacky
65.8%
1,205 games
Bibi
60.4%
16,013 games
Doug
60.8%
3,640 games
Griff
59.1%
20,027 games
Bull
59.2%
10,890 games
Ash
60.3%
1,881 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | lordex☯️ | Legendary | 25 | 42.2% | 92.0% |
| 2 | NAMA Dreit | Legendary | 128 | 40.1% | 51.6% |
| 3 | Xenon🎱 | Legendary | 23 | 39.3% | 82.6% |
| 4 | كج𝒜𝓃𝑔𝑒𝓁𝑜 | Legendary | 24 | 37.1% | 70.8% |
| 5 | Potential | Legendary | 145 | 36.9% | 45.5% |