My roster

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EN

Frank

Tank Epic Ranked · Diamond
50.2%Win rate across all maps
65,665Games
100Trust Score
53. of 105Rank by score
+4.4Skill bonus

Best map: Center Stage with 53.4% from 7,804 games.

Wins early — in Hot Zone 4.8 points better in short rounds than in long ones (52.7% against 47.9%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 48.PopularityBreadthCounter safetyStar rate
Win rate 48.50.2 %
Popularity 61.0.82 %
Breadth 60.20% of maps
Counter safety 68.34.2 %
Star rate 61.23.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 20 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/03 — 48.9% from 567 appearances08/04 — 47.9% from 2,356 appearances08/05 — 47.9% from 7,486 appearances08/06 — 49.7% from 7,450 appearances08/11 — 46.2% from 881 appearances08/12 — 47.5% from 2,512 appearances08/13 — 49.9% from 3,801 appearances08/14 — 49.1% from 4,629 appearances08/15 — 49.0% from 4,630 appearances08/16 — 48.9% from 5,167 appearances08/17 — 49.7% from 5,744 appearances08/18 — 48.6% from 5,790 appearances08/19 — 48.1% from 1,448 appearances08/20 — 51.1% from 6,725 appearances08/21 — 49.6% from 16,056 appearances08/22 — 50.2% from 11,474 appearances08/23 — 49.7% from 8,859 appearances08/24 — 50.1% from 12,118 appearances08/25 — 50.6% from 10,030 appearances08/26 — 53.8% from 403 appearances
48.9%08/03 53.8%08/26

Pick rate

08/03 — 1.4% from 567 appearances08/04 — 1.4% from 2,356 appearances08/05 — 1.4% from 7,486 appearances08/06 — 1.4% from 7,450 appearances08/11 — 0.9% from 881 appearances08/12 — 1.0% from 2,512 appearances08/13 — 1.0% from 3,801 appearances08/14 — 1.1% from 4,629 appearances08/15 — 1.1% from 4,630 appearances08/16 — 1.1% from 5,167 appearances08/17 — 1.1% from 5,744 appearances08/18 — 1.2% from 5,790 appearances08/19 — 1.2% from 1,448 appearances08/20 — 0.6% from 6,725 appearances08/21 — 0.8% from 16,056 appearances08/22 — 0.8% from 11,474 appearances08/23 — 0.8% from 8,859 appearances08/24 — 0.9% from 12,118 appearances08/25 — 1.0% from 10,030 appearances08/26 — 1.4% from 403 appearances
1.4%08/03 1.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.4 — rewards skill: from Bronze to Masters the win rate climbs by 4.4 points (regression 47.4% to 51.9%). The higher the tier, the better he does.

Bronze — 53.3% from 9,517 gamesSilver — 45.9% from 23,216 gamesGold — 48.9% from 175,403 gamesDiamond — 49.6% from 119,121 gamesMythic — 50.2% from 299,244 gamesLegendary — 52.7% from 34,417 gamesMasters — 50.7% from 1,019 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 3 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 53.4%
7804 89
Sneaky Fields Brawl Ball 52.9%
9694 93
Pinball Dreams Brawl Ball 52.5%
7316 88
Spiraling Out Brawl Ball 51.7%
7108 88
Open Business Hot Zone 51.4%
3805 79
Triple Dribble Brawl Ball 50.7%
7145 88
Dueling Beetles Hot Zone 50.9%
4497 81
Beach Ball Brawl Ball+Mythic + Gold 52.9%
612 51
Pinhole Punt Brawl Ball+Mythic + Gold 52.6%
511 48
Ring of Fire Hot Zone 48.8%
2459 72
Undermine Gem Grab 48.5%
1378 63
Double Swoosh Gem Grab 47.0%
1741 67
Flaring Phoenix Knockout 47.8%
644 52
Hard Rock Mine Gem Grab 46.6%
1145 61
Hot Potato Heist 46.1%
901 57
Gem Fort Gem Grab 45.5%
1470 64
Crystal Arcade Gem Grabprev. season 45.2%
1484 64
New Horizons Knockout 45.8%
459 47
Deathcap Trap Gem Grabprev. season 44.3%
1398 64
Rustic Arcade Gem Grab 44.4%
698 53
Out in the Open Knockout 44.6%
523 49
Bridge Too Far Heist 44.3%
449 47
Layer Cake Bounty 43.6%
683 53
Kaboom Canyon Heist 43.6%
670 53
Pit Stop Heist 42.9%
750 54
Hideout Bounty 42.3%
463 47
Parallel Plays Hot Zone 40.8%
1213 61
Belle's Rock Knockout 39.5%
489 48
Dry Season Bounty 39.5%
489 48
Shooting Star Bountyprev. season 38.9%
845 56
Safe Zone Heist 37.7%
488 48
Safe(r) Zone Heist+Mythic + Gold 34.9%
2601 73

Who beats Frank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 lordex☯️ Legendary 25 42.4% 92.0%
2 NAMA Dreit Legendary 128 40.2% 51.6%
3 Xenon🎱 Legendary 23 39.5% 82.6%
4 كج𝒜𝓃𝑔𝑒𝓁𝑜 Legendary 24 37.3% 70.8%
5 日韓ハーフテヨン Mythic 39 37.0% 59.0%