08/05 to 09/01, 25 days. 4 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 09/01.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 172 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Konnakol ![]() |
57.4% | 11100 | 95 | ||
Goldarm Gulch ![]() |
58.3% | 2184 | 70 | ||
Opening Move ![]() |
57.6% | 2572 | 73 | ||
Crab Claws ![]() |
57.2% | 3496 | 77 | ||
Leaping Dogs ![]() |
56.6% | 3374 | 77 | ||
Out in the Open ![]() |
55.6% | 3788 | 78 | ||
Think Ahead ![]() |
55.7% | 3000 | 75 | ||
Please Remain Standing ![]() |
56.2% | 1477 | 64 | ||
New Perspective ![]() |
54.8% | 1231 | 62 | ||
Belle's Rock ![]() |
52.7% | 3910 | 79 | ||
Double Decker ![]() |
53.3% | 1106 | 60 | ||
Jungle Top ![]() |
51.4% | 4214 | 80 | ||
Chivalry ![]() |
51.8% | 2219 | 70 | ||
Streets with No Name ![]() |
51.1% | 2613 | 73 | ||
Flowing Springs ![]() |
46.7% | 1409 | 64 | ||
Split Difference ![]() |
45.8% | 2759 | 74 | ||
Close Call ![]() |
43.6% | 1458 | 64 | ||
Flaring Phoenix ![]() |
42.1% | 57 | 16 | ||
Healthy Middle Ground ![]() |
34.5% | 84 | 21 | ||
Deep End ![]() |
32.9% | 927 | 57 |
Direct duels in Knockout: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 29.6% against Trunk in Heist. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
55.9%
2,400 games
Edgar
52.8%
2,304 games
Bolt
57.6%
217 games
Piper
50.2%
1,286 games
Mandy
50.9%
747 games
Darryl
56.3%
128 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | PK|Marx | Masters | 41 | 40.9% | 63.4% |
| 2 | Hamni🦍 | Masters | 23 | 40.1% | 73.9% |
| 3 | JMR | Jonathan | Legendary | 31 | 39.6% | 64.5% |
| 4 | C.sinensis | Legendary | 29 | 39.5% | 65.5% |
| 5 | Utasi | Legendary | 34 | 38.5% | 58.8% |