Best map: Center Stage with 53.2% from 2,585 games.
Wins late — in Knockout 12.5 points better in long rounds than in short ones (49.7% against 37.2%, split at 100 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.1 — rewards skill: from Bronze to Masters the win rate climbs by 8.1 points (regression 43.4% to 51.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond). 5 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
53.2% | 2585 | 73 | ||
Ring of Fire ![]() |
54.0% | 1316 | 63 | ||
Dueling Beetles ![]() |
53.0% | 1388 | 63 | ||
Spiraling Out ![]() |
52.1% | 2401 | 72 | ||
Gem Fort ![]() |
53.4% | 899 | 57 | ||
Undermine ![]() |
53.3% | 912 | 57 | ||
Pinhole Punt +Mythic + Gold |
55.2% | 429 | 46 | ||
Crystal Arcade prev. season |
52.6% | 1005 | 59 | ||
Rustic Arcade ![]() |
52.9% | 731 | 54 | ||
Beach Ball +Mythic + Gold |
54.9% | 359 | 43 | ||
Open Business ![]() |
50.6% | 1440 | 64 | ||
Pinball Dreams ![]() |
50.0% | 2381 | 72 | ||
Double Swoosh ![]() |
50.9% | 973 | 58 | ||
Sneaky Fields ![]() |
49.2% | 1960 | 69 | ||
Triple Dribble ![]() |
48.9% | 1974 | 69 | ||
Deathcap Trap prev. season |
49.4% | 1080 | 60 | ||
Kaboom Canyon prev. season |
49.8% | 735 | 54 | ||
Hard Rock Mine ![]() |
49.3% | 900 | 57 | ||
Dry Season prev. season |
49.3% | 757 | 54 | ||
Out in the Open ![]() |
49.5% | 424 | 46 | ||
New Horizons prev. season |
48.4% | 793 | 55 | ||
Flaring Phoenix prev. season |
48.0% | 902 | 57 | ||
Shooting Star +Mythicprev. season |
46.5% | 4124 | 80 | ||
Parallel Plays ![]() |
47.1% | 868 | 56 | ||
Safe Zone prev. season |
47.0% | 649 | 52 | ||
Layer Cake ![]() |
47.2% | 432 | 46 | ||
Belle's Rock prev. season |
46.0% | 734 | 54 | ||
Hideout prev. season |
45.4% | 674 | 53 | ||
Safe(r) Zone +Mythic + Gold |
43.6% | 1124 | 60 | ||
Bridge Too Far prev. season |
42.6% | 571 | 50 | ||
Hot Potato ![]() |
41.4% | 319 | 41 | ||
Pit Stop +Mythic + Gold |
39.6% | 1153 | 61 |
Who beats Gale and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.