My roster

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EN

Gale

Controller Epic All games Knockout
50.8%Win rate in Knockout
35,285Games
100Trust Score
76. of 106Rank in Knockout

Best map: CYBERBOSS BROCK with 67.6% from 1,261 games.

Trophy Roadchange

Profile

Win ratePopularity 21.BreadthCounter safetyStar rate
Win rate 29.50.8 %
Popularity 21.0.30 %
Breadth 39.21% of maps
Counter safety 21.30.5 %
Star rate 36.19.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 39th means “better than 39% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 20 days. 9 earlier days are left out — below 378 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 51.8% from 1,165 appearances08/06 — 52.7% from 2,095 appearances08/07 — 47.4% from 378 appearances08/09 — 44.8% from 386 appearances08/10 — 54.8% from 562 appearances08/11 — 47.0% from 1,126 appearances08/12 — 48.4% from 1,382 appearances08/13 — 49.4% from 2,400 appearances08/14 — 45.3% from 3,092 appearances08/15 — 48.6% from 4,938 appearances08/16 — 50.5% from 5,373 appearances08/17 — 52.5% from 2,470 appearances08/18 — 51.7% from 1,379 appearances08/19 — 50.0% from 1,496 appearances08/20 — 49.6% from 1,293 appearances08/21 — 56.1% from 944 appearances08/22 — 56.8% from 861 appearances08/23 — 57.1% from 899 appearances08/24 — 59.9% from 1,337 appearances08/25 — 58.4% from 958 appearances
51.8%08/05 58.4%08/25

Pick rate

08/05 — 0.2% from 1,165 appearances08/06 — 0.3% from 2,095 appearances08/07 — 0.3% from 378 appearances08/09 — 0.4% from 386 appearances08/10 — 0.3% from 562 appearances08/11 — 0.2% from 1,126 appearances08/12 — 0.2% from 1,382 appearances08/13 — 0.4% from 2,400 appearances08/14 — 0.4% from 3,092 appearances08/15 — 0.3% from 4,938 appearances08/16 — 0.4% from 5,373 appearances08/17 — 0.3% from 2,470 appearances08/18 — 0.2% from 1,379 appearances08/19 — 0.3% from 1,496 appearances08/20 — 0.3% from 1,293 appearances08/21 — 0.2% from 944 appearances08/22 — 0.2% from 861 appearances08/23 — 0.2% from 899 appearances08/24 — 0.2% from 1,337 appearances08/25 — 0.2% from 958 appearances
0.2%08/05 0.2%08/25

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 20 of 166 maps.

MapWin rateGamesTrust
Goldarm Gulch Knockout 58.3%
1926 68
Crab Claws Knockout 56.0%
1592 65
Please Remain Standing Knockout 56.1%
1455 64
Konnakol Knockout 53.7%
5712 85
New Perspective Knockout 54.4%
1147 61
Double Decker Knockout 53.8%
1067 59
Belle's Rock Knockout 51.4%
3045 75
Streets with No Name Knockout 51.1%
2552 73
Leaping Dogs Knockout 51.8%
1279 62
Opening Move Knockout 51.3%
1265 62
Out in the Open Knockout 50.9%
1698 66
Chivalry Knockout 50.3%
1601 66
Think Ahead Knockout 49.6%
1369 63
Jungle Top Knockout 47.6%
2898 74
Flowing Springs Knockout 46.7%
1406 64
Split Difference Knockout 45.9%
2740 74
Close Call Knockout 43.6%
1448 64
Flaring Phoenix Knockout 40.8%
76 20
Healthy Middle Ground Knockout 34.5%
87 22
Deep End Knockout 33.0%
922 57

Against whom

Direct duels in Knockout: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 30.5% against Dynamike in Knockout. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Gale runs in 1 circle — whoever Gale beats beats someone who in turn beats Gale. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Brock 56.3% 853 games Bolt 59.8% 97 games Lily 57.9% 121 games Edgar 50.2% 826 games Piper 50.7% 446 games Pearl 56.8% 95 games

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 35.0% 60.0%
2 JAU Mythic 32 34.4% 53.1%
3 まーちゃ Diamond 25 32.3% 48.0%
4 卵泥棒 Diamond 38 31.7% 42.1%
5 わくわく Legendary 22 31.5% 45.5%