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EN

Gale

Controller Epic Ranked · Diamond
50.4%Win rate across all maps
25,316Games
100Trust Score
53. of 105Rank by score
+8.1Skill bonus

Best map: Center Stage with 53.2% from 2,566 games.

Wins late — in Knockout 12.5 points better in long rounds than in short ones (49.7% against 37.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 31.BreadthCounter safetyStar rate
Win rate 50.50.4 %
Popularity 31.0.31 %
Breadth 59.20% of maps
Counter safety 34.29.9 %
Star rate 31.18.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 59th means “better than 59% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 54.6% from 1,036 appearances08/05 — 50.5% from 3,070 appearances08/06 — 53.0% from 2,414 appearances08/11 — 43.3% from 714 appearances08/12 — 47.6% from 1,877 appearances08/13 — 48.1% from 2,256 appearances08/14 — 48.4% from 2,566 appearances08/15 — 49.0% from 2,539 appearances08/16 — 48.7% from 2,945 appearances08/17 — 50.3% from 3,205 appearances08/18 — 49.3% from 3,076 appearances08/19 — 50.9% from 709 appearances08/20 — 50.9% from 3,010 appearances08/21 — 50.2% from 5,374 appearances08/22 — 50.2% from 4,326 appearances08/23 — 49.9% from 3,412 appearances08/24 — 50.6% from 4,542 appearances08/25 — 50.6% from 3,916 appearances08/26 — 50.5% from 736 appearances
54.6%08/04 50.5%08/26

Pick rate

08/04 — 0.6% from 1,036 appearances08/05 — 0.6% from 3,070 appearances08/06 — 0.5% from 2,414 appearances08/11 — 0.7% from 714 appearances08/12 — 0.7% from 1,877 appearances08/13 — 0.6% from 2,256 appearances08/14 — 0.6% from 2,566 appearances08/15 — 0.6% from 2,539 appearances08/16 — 0.6% from 2,945 appearances08/17 — 0.6% from 3,205 appearances08/18 — 0.6% from 3,076 appearances08/19 — 0.6% from 709 appearances08/20 — 0.2% from 3,010 appearances08/21 — 0.3% from 5,374 appearances08/22 — 0.3% from 4,326 appearances08/23 — 0.3% from 3,412 appearances08/24 — 0.3% from 4,542 appearances08/25 — 0.4% from 3,916 appearances08/26 — 0.4% from 736 appearances
0.6%08/04 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.1 — rewards skill: from Bronze to Masters the win rate climbs by 8.1 points (regression 43.4% to 51.5%). The higher the tier, the better he does.

Bronze — 21.6% from 2,973 gamesSilver — 36.4% from 5,960 gamesGold — 50.0% from 42,211 gamesDiamond — 50.0% from 52,501 gamesMythic — 48.6% from 338,307 gamesLegendary — 48.4% from 50,158 gamesMasters — 53.8% from 597 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 5 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 53.2%
2566 73
Ring of Fire Hot Zone 54.0%
1312 63
Dueling Beetles Hot Zone 52.9%
1383 63
Spiraling Out Brawl Ball 52.1%
2393 72
Gem Fort Gem Grab 53.5%
894 57
Undermine Gem Grab 53.3%
910 57
Crystal Arcade Gem Grabprev. season 52.6%
1005 59
Beach Ball Brawl Ball+Mythic + Gold 55.8%
330 42
Pinhole Punt Brawl Ball+Mythic + Gold 54.6%
403 45
Rustic Arcade Gem Grab 52.8%
727 54
Open Business Hot Zone 50.5%
1429 64
Pinball Dreams Brawl Ball 49.9%
2369 71
Double Swoosh Gem Grab 51.0%
970 58
Sneaky Fields Brawl Ball 49.1%
1952 69
Triple Dribble Brawl Ball 49.0%
1966 69
Deathcap Trap Gem Grabprev. season 49.4%
1080 60
Kaboom Canyon Heistprev. season 49.8%
733 54
Hard Rock Mine Gem Grab 49.3%
897 57
Dry Season Bountyprev. season 49.4%
755 54
New Horizons Knockoutprev. season 48.3%
791 55
Out in the Open Knockout 49.3%
420 46
Flaring Phoenix Knockoutprev. season 48.0%
902 57
Shooting Star Bounty+Mythicprev. season 46.5%
4121 80
Parallel Plays Hot Zone 47.1%
862 56
Safe Zone Heistprev. season 47.0%
649 52
Layer Cake Bounty 47.3%
431 46
Belle's Rock Knockoutprev. season 46.1%
729 54
Hideout Bountyprev. season 45.4%
672 53
Safe(r) Zone Heist+Mythic + Gold 43.7%
1122 60
Bridge Too Far Heistprev. season 42.6%
571 50
Hot Potato Heist 41.4%
319 41
Pit Stop Heist+Mythic + Gold 39.6%
1153 61

Who beats Gale and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 34.7% 60.0%
2 JAU Mythic 33 33.7% 51.5%
3 まーちゃ Diamond 25 32.0% 48.0%
4 わくわく Legendary 22 31.2% 45.5%
5 卵泥棒 Diamond 40 30.9% 40.0%