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EN

Gale

Controller Epic Ranked · Legendary
49.0%Win rate across all maps
1,870Games
68Trust Score
90. of 105Rank by score
+8.1Skill bonus

Best map: Layer Cake with 52.0% from 1,160 games.

Wins late — in Knockout 11.9 points better in long rounds than in short ones (49.7% against 37.8%, split at 100 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 15.49.0 %
Popularity 25.0.16 %
Breadth 0.0% of maps
Counter safety 52.28.0 %
Star rate 31.18.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 52th means “better than 52% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 46.6% from 2,010 appearances08/05 — 49.0% from 4,817 appearances08/06 — 51.2% from 2,335 appearances08/07 — 49.5% from 1,204 appearances08/08 — 46.5% from 1,258 appearances08/09 — 48.4% from 1,551 appearances08/10 — 47.9% from 4,499 appearances08/11 — 47.5% from 8,369 appearances08/12 — 48.9% from 6,236 appearances08/13 — 47.9% from 3,580 appearances08/14 — 47.6% from 2,675 appearances08/15 — 49.7% from 2,193 appearances08/16 — 47.5% from 2,374 appearances08/17 — 51.1% from 1,873 appearances08/18 — 48.3% from 1,998 appearances08/19 — 50.0% from 692 appearances08/24 — 48.1% from 518 appearances08/25 — 48.9% from 585 appearances
46.6%08/04 48.9%08/25

Pick rate

08/04 — 0.3% from 2,010 appearances08/05 — 0.3% from 4,817 appearances08/06 — 0.3% from 2,335 appearances08/07 — 0.3% from 1,204 appearances08/08 — 0.3% from 1,258 appearances08/09 — 0.3% from 1,551 appearances08/10 — 0.3% from 4,499 appearances08/11 — 0.3% from 8,369 appearances08/12 — 0.3% from 6,236 appearances08/13 — 0.3% from 3,580 appearances08/14 — 0.3% from 2,675 appearances08/15 — 0.3% from 2,193 appearances08/16 — 0.3% from 2,374 appearances08/17 — 0.3% from 1,873 appearances08/18 — 0.3% from 1,998 appearances08/19 — 0.3% from 692 appearances08/24 — 0.1% from 518 appearances08/25 — 0.2% from 585 appearances
0.3%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.1 — rewards skill: from Bronze to Masters the win rate climbs by 8.1 points (regression 43.4% to 51.5%). The higher the tier, the better he does.

Bronze — 21.6% from 2,810 gamesSilver — 36.4% from 5,746 gamesGold — 49.8% from 40,557 gamesDiamond — 49.9% from 51,698 gamesMythic — 48.6% from 337,716 gamesLegendary — 48.4% from 50,044 gamesMasters — 53.9% from 595 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 6 of 31 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Layer Cake Bountyprev. season 52.0%
1160 61
Open Business Hot Zoneprev. season 50.5%
2862 74
Ring of Fire Hot Zoneprev. season 50.3%
2378 71
Dueling Beetles Hot Zoneprev. season 49.9%
3000 75
Triple Dribble Brawl Ballprev. season 49.5%
3448 77
Pinball Dreams Brawl Ballprev. season 49.5%
3313 76
Out in the Open Knockoutprev. season 51.1%
734 54
Center Stage Brawl Ballprev. season 48.8%
4793 82
Gem Fort Gem Grabprev. season 49.1%
2232 71
Double Swoosh Gem Grabprev. season 48.7%
2462 72
Kaboom Canyon Heistprev. season 49.8%
771 55
Undermine Gem Grabprev. season 48.2%
2396 72
Dry Season Bountyprev. season 49.2%
811 55
Sneaky Fields Brawl Ballprev. season 47.7%
3196 76
New Horizons Knockoutprev. season 48.9%
893 57
Bridge Too Far Heist+Mythicprev. season 46.9%
3604 78
Hard Rock Mine Gem Grabprev. season 46.9%
1890 68
Crystal Arcade Gem Grabprev. season 46.7%
2110 70
Spiraling Out Brawl Ball+Mythic 47.4%
1024 59
Parallel Plays Hot Zoneprev. season 46.3%
3174 76
Beach Ball Brawl Ball+Mythic 52.8%
89 22
Flaring Phoenix Knockoutprev. season 47.1%
926 57
Pinhole Punt Brawl Ball+Mythic 51.5%
103 25
Rustic Arcade Gem Grabprev. season 46.3%
1465 64
Deathcap Trap Gem Grabprev. season 46.0%
1990 69
Hideout Bountyprev. season 46.8%
728 54
Belle's Rock Knockoutprev. season 46.0%
807 55
Hot Potato Heistprev. season 45.9%
721 54
Safe Zone Heist+Mythicprev. season 43.8%
4328 80
Pit Stop Heist+Mythic 43.4%
221 36
Shooting Star Bountyprev. season 41.9%
628 52

Who beats Gale and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 35.0% 60.0%
2 JAU Mythic 32 34.3% 53.1%
3 まーちゃ Diamond 25 32.3% 48.0%
4 わくわく Legendary 22 31.5% 45.5%
5 卵泥棒 Diamond 39 31.4% 41.0%