Best map: Ring of Fire with 54.1% from 1,295 games.
Wins late — in Knockout 12.5 points better in long rounds than in short ones (49.7% against 37.2%, split at 100 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 18 days. 13 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.1 — rewards skill: from Bronze to Masters the win rate climbs by 8.1 points (regression 43.4% to 51.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond). 5 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
54.1% | 1295 | 62 | ||
Center Stage ![]() |
53.1% | 2504 | 72 | ||
Dueling Beetles ![]() |
53.1% | 1362 | 63 | ||
Spiraling Out ![]() |
52.1% | 2355 | 71 | ||
Undermine ![]() |
53.5% | 892 | 57 | ||
Gem Fort ![]() |
53.3% | 882 | 57 | ||
Crystal Arcade prev. season |
52.6% | 1005 | 59 | ||
Rustic Arcade ![]() |
52.6% | 711 | 53 | ||
Beach Ball +Mythic + Gold |
55.3% | 235 | 37 | ||
Pinball Dreams ![]() |
49.9% | 2329 | 71 | ||
Double Swoosh ![]() |
50.9% | 950 | 58 | ||
Open Business ![]() |
50.4% | 1394 | 63 | ||
Pinhole Punt +Mythic + Gold |
53.6% | 306 | 41 | ||
Sneaky Fields ![]() |
49.1% | 1922 | 68 | ||
Triple Dribble ![]() |
48.9% | 1939 | 68 | ||
Deathcap Trap prev. season |
49.4% | 1080 | 60 | ||
Hard Rock Mine ![]() |
49.5% | 885 | 57 | ||
Kaboom Canyon prev. season |
49.6% | 724 | 54 | ||
Dry Season prev. season |
49.3% | 747 | 54 | ||
Flaring Phoenix prev. season |
48.1% | 901 | 57 | ||
New Horizons prev. season |
48.2% | 788 | 55 | ||
Out in the Open ![]() |
49.3% | 404 | 45 | ||
Shooting Star +Mythicprev. season |
46.5% | 4120 | 80 | ||
Parallel Plays ![]() |
47.2% | 848 | 56 | ||
Safe Zone prev. season |
47.0% | 649 | 52 | ||
Layer Cake ![]() |
47.4% | 422 | 46 | ||
Belle's Rock prev. season |
46.2% | 721 | 54 | ||
Hideout prev. season |
45.2% | 668 | 52 | ||
Safe(r) Zone +Mythic + Gold |
43.7% | 1115 | 60 | ||
Bridge Too Far prev. season |
42.5% | 570 | 50 | ||
Hot Potato ![]() |
41.0% | 315 | 41 | ||
Pit Stop +Mythic + Gold |
39.6% | 1144 | 61 |
Who beats Gale and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.