Best map: Pit Stop with 60.1% from 671 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/26, 16 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.8 — punishes weak opponents: from Silver to Legendary the win rate drops by 6.8 points (regression 52.8% to 46.0%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
52.4% | 616 | 51 | ||
Spiraling Out ![]() |
51.9% | 671 | 53 | ||
Triple Dribble ![]() |
49.4% | 567 | 50 | ||
Center Stage ![]() |
48.8% | 646 | 52 | ||
Sneaky Fields ![]() |
47.2% | 530 | 49 | ||
Pinhole Punt +Mythic + Gold |
47.3% | 110 | 26 | ||
Beach Ball +Mythic + Gold |
45.3% | 106 | 25 |
Direct duels in Brawl Ball: how Gigi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.3% against Doug in Hot Zone. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
55.5%
1,403 games
Frank
57.0%
463 games
Bull
54.8%
487 games
Bibi
53.3%
688 games
Willow
53.2%
575 games
Emz
52.2%
862 games
Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | AC|MrͥŦaͣcͫo🦋 | Legendary | 34 | 39.2% | 70.6% |
| 2 | ぽてさと | Legendary | 23 | 38.1% | 78.3% |
| 3 | Object D | Legendary | 68 | 37.4% | 52.9% |
| 4 | Léna🦔 | Legendary | 30 | 37.3% | 66.7% |
| 5 | Gazerbeam | Diamond | 70 | 36.3% | 50.0% |