My roster

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EN

Gigi

Mythic Ranked · Diamond
51.3%Win rate across all maps
16,838Games
100Trust Score
44. of 105Rank by score
−8.8Skill bonus

Best map: Pit Stop with 60.0% from 668 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 22.BreadthCounter safetyStar rate
Win rate 61.51.3 %
Popularity 22.0.21 %
Breadth 45.13% of maps
Counter safety 88.39.6 %
Star rate 61.24.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 13 earlier days are left out — below 165 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 47.5% from 284 appearances08/05 — 45.4% from 796 appearances08/06 — 49.0% from 769 appearances08/12 — 47.7% from 413 appearances08/13 — 52.5% from 651 appearances08/14 — 49.2% from 691 appearances08/15 — 49.9% from 705 appearances08/16 — 51.5% from 767 appearances08/17 — 50.6% from 883 appearances08/18 — 52.0% from 781 appearances08/19 — 50.8% from 236 appearances08/20 — 48.7% from 3,035 appearances08/21 — 52.5% from 4,297 appearances08/22 — 50.8% from 3,095 appearances08/23 — 50.1% from 1,951 appearances08/24 — 54.5% from 2,497 appearances08/25 — 49.6% from 1,814 appearances
47.5%08/04 49.6%08/25

Pick rate

08/04 — 0.2% from 284 appearances08/05 — 0.1% from 796 appearances08/06 — 0.1% from 769 appearances08/12 — 0.2% from 413 appearances08/13 — 0.2% from 651 appearances08/14 — 0.2% from 691 appearances08/15 — 0.2% from 705 appearances08/16 — 0.2% from 767 appearances08/17 — 0.2% from 883 appearances08/18 — 0.2% from 781 appearances08/19 — 0.2% from 236 appearances08/20 — 0.3% from 3,035 appearances08/21 — 0.2% from 4,297 appearances08/22 — 0.2% from 3,095 appearances08/23 — 0.2% from 1,951 appearances08/24 — 0.2% from 2,497 appearances08/25 — 0.2% from 1,814 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.8 points (regression 55.5% to 46.7%). Higher up he gets outplayed.

Bronze — 59.3% from 445 gamesSilver — 57.9% from 1,423 gamesGold — 52.2% from 16,308 gamesDiamond — 50.8% from 24,182 gamesMythic — 49.6% from 120,024 gamesLegendary — 48.2% from 64,789 gamesMasters — 47.2% from 2,047 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 8 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 60.0%
668 52
Dry Season Bounty 56.6%
859 56
Hot Potato Heist 55.4%
560 50
Out in the Open Knockout 54.1%
704 53
Layer Cake Bounty 52.9%
987 58
Kaboom Canyon Heist 54.7%
466 47
New Horizons Knockout 52.1%
898 57
Pinball Dreams Brawl Ball 52.4%
609 51
Flaring Phoenix Knockout 51.5%
899 57
Safe Zone Heist 52.9%
467 47
Belle's Rock Knockout 51.2%
962 58
Hideout Bounty 51.7%
749 54
Spiraling Out Brawl Ball 51.6%
655 52
Shooting Star Bounty 51.1%
653 52
Deathcap Trap Gem Grab+Mythicprev. season 48.0%
4146 80
Crystal Arcade Gem Grab+Mythicprev. season 47.5%
4294 80
Gem Fort Gem Grab 49.9%
463 47
Safe(r) Zone Heist+Mythic 48.6%
812 55
Center Stage Brawl Ball 48.8%
623 51
Triple Dribble Brawl Ball 48.8%
549 50
Rustic Arcade Gem Grab 48.3%
538 49
Undermine Gem Grab 47.8%
517 49
Bridge Too Far Heist+Mythic 47.4%
671 53
Open Business Hot Zone+Mythic 47.3%
664 52
Ring of Fire Hot Zone+Mythic 47.0%
708 53
Sneaky Fields Brawl Ball 47.3%
518 49
Double Swoosh Gem Grab 47.0%
413 45
Hard Rock Mine Gem Grab 45.8%
563 50
Dueling Beetles Hot Zone 45.8%
408 45
Parallel Plays Hot Zone 44.4%
574 50
Pinhole Punt Brawl Ball+Mythic + Gold 44.4%
72 19
Beach Ball Brawl Ball+Mythic + Gold 39.4%
66 18

Who beats Gigi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 AC|MrͥŦaͣcͫo🦋 Legendary 34 39.4% 70.6%
2 ぽてさと Legendary 23 38.4% 78.3%
3 Léna🦔 Legendary 30 37.5% 66.7%
4 Object D Legendary 65 37.1% 52.3%
5 gagagugi Legendary 28 36.5% 64.3%