My roster

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EN

Gigi

Mythic Ranked · Gold
52.1%Win rate across all maps
16,398Games
100Trust Score
27. of 105Rank by score
−8.9Skill bonus

Best map: Pit Stop with 59.1% from 580 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 13.BreadthCounter safetyStar rate
Win rate 78.52.1 %
Popularity 13.0.12 %
Breadth 69.23% of maps
Counter safety 87.33.3 %
Star rate 61.24.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 56.6% from 99 appearances08/05 — 51.6% from 153 appearances08/06 — 48.1% from 131 appearances08/20 — 56.8% from 3,106 appearances08/21 — 53.3% from 2,894 appearances08/22 — 50.2% from 2,332 appearances08/23 — 52.2% from 1,900 appearances08/24 — 49.8% from 2,958 appearances08/25 — 50.1% from 2,627 appearances08/26 — 48.9% from 581 appearances
56.6%08/04 48.9%08/26

Pick rate

08/04 — 0.2% from 99 appearances08/05 — 0.1% from 153 appearances08/06 — 0.2% from 131 appearances08/20 — 0.1% from 3,106 appearances08/21 — 0.1% from 2,894 appearances08/22 — 0.1% from 2,332 appearances08/23 — 0.1% from 1,900 appearances08/24 — 0.1% from 2,958 appearances08/25 — 0.1% from 2,627 appearances08/26 — 0.1% from 581 appearances
0.2%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.9 points (regression 55.5% to 46.6%). Higher up he gets outplayed.

Bronze — 60.2% from 462 gamesSilver — 58.2% from 1,494 gamesGold — 52.1% from 16,876 gamesDiamond — 50.8% from 24,518 gamesMythic — 49.6% from 120,430 gamesLegendary — 48.1% from 65,080 gamesMasters — 47.1% from 2,054 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 16 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 59.1%
580 50
Kaboom Canyon Heist+Diamond 55.8%
1028 59
Dry Season Bounty 56.2%
625 51
Hot Potato Heist+Diamond 54.6%
1084 60
Belle's Rock Knockout 55.5%
704 53
Layer Cake Bounty 55.1%
822 56
New Horizons Knockout 55.0%
634 52
Shooting Star Bounty 55.1%
590 51
Bridge Too Far Heist+Diamond 53.7%
735 54
Safe Zone Heist+Diamond 52.9%
898 57
Pinball Dreams Brawl Ball 53.7%
626 52
Safe(r) Zone Heist+Diamond 52.4%
902 57
Spiraling Out Brawl Ball 52.6%
717 54
Triple Dribble Brawl Ball 52.5%
651 52
Flaring Phoenix Knockout 52.2%
730 54
Hideout Bounty 52.0%
688 53
Out in the Open Knockout 51.3%
645 52
Gem Fort Gem Grab+Diamond 50.3%
1007 59
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 48.1%
4167 80
Center Stage Brawl Ball 50.2%
648 52
Hard Rock Mine Gem Grab 50.1%
593 51
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 47.5%
4316 80
Parallel Plays Hot Zone 49.2%
725 54
Rustic Arcade Gem Grab+Diamond 48.6%
1064 59
Dueling Beetles Hot Zone+Diamond 48.8%
844 56
Undermine Gem Grab+Diamond 48.4%
1049 59
Sneaky Fields Brawl Ball 48.4%
636 52
Open Business Hot Zone+Diamond 47.3%
786 55
Ring of Fire Hot Zone+Diamond 46.5%
777 55
Pinhole Punt Brawl Ball+Diamond + Mythic 47.2%
106 25
Double Swoosh Gem Grab+Diamond 44.6%
979 58
Beach Ball Brawl Ball+Diamond + Mythic 45.1%
102 24

Who beats Gigi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 AC|MrͥŦaͣcͫo🦋 Legendary 34 39.3% 70.6%
2 ぽてさと Legendary 23 38.2% 78.3%
3 Object D Legendary 68 37.5% 52.9%
4 Léna🦔 Legendary 30 37.3% 66.7%
5 Gazerbeam Diamond 70 36.3% 50.0%