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Gigi

Mythic Ranked · Legendary
49.0%Win rate across all maps
6,759Games
87Trust Score
81. of 105Rank by score
−8.8Skill bonus

Best map: New Horizons with 57.0% from 409 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 16.PopularityBreadthCounter safetyStar rate
Win rate 16.49.0 %
Popularity 52.0.55 %
Breadth 24.3% of maps
Counter safety 51.28.1 %
Star rate 61.24.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 61th means “better than 61% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 50.8% from 502 appearances08/04 — 48.4% from 2,678 appearances08/05 — 47.8% from 6,273 appearances08/06 — 46.4% from 3,393 appearances08/07 — 49.5% from 1,559 appearances08/08 — 45.1% from 1,770 appearances08/09 — 46.9% from 2,182 appearances08/10 — 48.0% from 5,240 appearances08/11 — 47.9% from 9,768 appearances08/12 — 48.2% from 6,817 appearances08/13 — 49.6% from 4,286 appearances08/14 — 47.4% from 2,936 appearances08/15 — 49.0% from 2,372 appearances08/16 — 50.0% from 2,626 appearances08/17 — 49.1% from 2,200 appearances08/18 — 48.4% from 2,370 appearances08/19 — 46.1% from 738 appearances08/21 — 48.4% from 609 appearances08/22 — 52.2% from 970 appearances08/23 — 49.3% from 1,285 appearances08/24 — 51.1% from 1,873 appearances08/25 — 45.4% from 1,820 appearances
50.8%08/03 45.4%08/25

Pick rate

08/03 — 0.3% from 502 appearances08/04 — 0.3% from 2,678 appearances08/05 — 0.4% from 6,273 appearances08/06 — 0.4% from 3,393 appearances08/07 — 0.4% from 1,559 appearances08/08 — 0.4% from 1,770 appearances08/09 — 0.4% from 2,182 appearances08/10 — 0.3% from 5,240 appearances08/11 — 0.3% from 9,768 appearances08/12 — 0.3% from 6,817 appearances08/13 — 0.4% from 4,286 appearances08/14 — 0.3% from 2,936 appearances08/15 — 0.3% from 2,372 appearances08/16 — 0.4% from 2,626 appearances08/17 — 0.4% from 2,200 appearances08/18 — 0.4% from 2,370 appearances08/19 — 0.4% from 738 appearances08/21 — 0.6% from 609 appearances08/22 — 0.6% from 970 appearances08/23 — 0.6% from 1,285 appearances08/24 — 0.5% from 1,873 appearances08/25 — 0.5% from 1,820 appearances
0.3%08/03 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.8 points (regression 55.5% to 46.7%). Higher up he gets outplayed.

Bronze — 59.3% from 445 gamesSilver — 57.9% from 1,417 gamesGold — 52.2% from 16,258 gamesDiamond — 50.8% from 24,166 gamesMythic — 49.6% from 119,993 gamesLegendary — 48.2% from 64,756 gamesMasters — 47.1% from 2,045 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 5 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockout 57.0%
409 45
Dry Season Bountyprev. season 52.2%
3029 75
Pit Stop Heist+Mythic 54.5%
675 53
Layer Cake Bountyprev. season 50.8%
3529 77
Hideout Bountyprev. season 51.0%
2891 74
Out in the Open Knockoutprev. season 50.4%
3129 76
Hot Potato Heistprev. season 50.3%
2583 73
Kaboom Canyon Heistprev. season 49.9%
1826 68
Belle's Rock Knockout 51.6%
531 49
Safe Zone Heistprev. season 49.7%
1726 67
Undermine Gem Grabprev. season 49.0%
2241 71
Crystal Arcade Gem Grabprev. season 48.3%
2088 70
Shooting Star Bountyprev. season 48.2%
2124 70
Triple Dribble Brawl Ballprev. season 47.7%
1989 69
Deathcap Trap Gem Grabprev. season 47.3%
2342 71
Flaring Phoenix Knockout 49.1%
495 48
Gem Fort Gem Grabprev. season 46.5%
2269 71
Hard Rock Mine Gem Grabprev. season 46.2%
2879 74
Sneaky Fields Brawl Ballprev. season 46.4%
1757 67
Spiraling Out Brawl Ball+Mythic 47.1%
862 56
Double Swoosh Gem Grabprev. season 46.3%
1829 68
Pinball Dreams Brawl Ballprev. season 45.7%
2469 72
Open Business Hot Zoneprev. season 46.0%
1580 65
Center Stage Brawl Ballprev. season 45.5%
2593 73
Parallel Plays Hot Zoneprev. season 45.2%
1055 59
Beach Ball Brawl Ball+Mythic + Masters 46.7%
60 16
Pinhole Punt Brawl Ball+Mythic 43.5%
62 17
Dueling Beetles Hot Zoneprev. season 43.0%
1493 65
Rustic Arcade Gem Grabprev. season 42.7%
2217 70
Safe(r) Zone Heist+Mythic 42.7%
511 48
Ring of Fire Hot Zoneprev. season 41.6%
1631 66
Bridge Too Far Heistprev. season 41.5%
1315 63

Who beats Gigi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 AC|MrͥŦaͣcͫo🦋 Legendary 34 39.5% 70.6%
2 ぽてさと Legendary 23 38.4% 78.3%
3 Léna🦔 Legendary 30 37.5% 66.7%
4 Object D Legendary 65 37.1% 52.3%
5 toxic Assassin Legendary 33 36.4% 60.6%