My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Gigi

Mythic Ranked · Diamond
51.2%Win rate across all maps
17,147Games
100Trust Score
44. of 105Rank by score
−8.9Skill bonus

Best map: Pit Stop with 60.1% from 670 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 22.BreadthCounter safetyStar rate
Win rate 61.51.2 %
Popularity 22.0.21 %
Breadth 45.13% of maps
Counter safety 81.37.3 %
Star rate 61.24.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 18 days. 12 earlier days are left out — below 165 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 47.5% from 284 appearances08/05 — 45.4% from 796 appearances08/06 — 49.0% from 769 appearances08/12 — 47.7% from 413 appearances08/13 — 52.5% from 651 appearances08/14 — 49.2% from 691 appearances08/15 — 49.9% from 705 appearances08/16 — 51.5% from 767 appearances08/17 — 50.6% from 883 appearances08/18 — 52.0% from 781 appearances08/19 — 50.8% from 236 appearances08/20 — 48.7% from 3,035 appearances08/21 — 52.5% from 4,297 appearances08/22 — 50.8% from 3,095 appearances08/23 — 50.2% from 1,962 appearances08/24 — 54.5% from 2,525 appearances08/25 — 49.7% from 1,883 appearances08/26 — 53.1% from 350 appearances
47.5%08/04 53.1%08/26

Pick rate

08/04 — 0.2% from 284 appearances08/05 — 0.1% from 796 appearances08/06 — 0.1% from 769 appearances08/12 — 0.2% from 413 appearances08/13 — 0.2% from 651 appearances08/14 — 0.2% from 691 appearances08/15 — 0.2% from 705 appearances08/16 — 0.2% from 767 appearances08/17 — 0.2% from 883 appearances08/18 — 0.2% from 781 appearances08/19 — 0.2% from 236 appearances08/20 — 0.3% from 3,035 appearances08/21 — 0.2% from 4,297 appearances08/22 — 0.2% from 3,095 appearances08/23 — 0.2% from 1,962 appearances08/24 — 0.2% from 2,525 appearances08/25 — 0.2% from 1,883 appearances08/26 — 0.2% from 350 appearances
0.2%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.9 points (regression 55.5% to 46.6%). Higher up he gets outplayed.

Bronze — 60.2% from 460 gamesSilver — 58.2% from 1,492 gamesGold — 52.1% from 16,823 gamesDiamond — 50.8% from 24,491 gamesMythic — 49.6% from 120,393 gamesLegendary — 48.1% from 65,046 gamesMasters — 47.1% from 2,054 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 8 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 60.1%
670 53
Dry Season Bounty 56.7%
870 56
Hot Potato Heist 55.8%
570 50
Out in the Open Knockout 54.3%
718 54
Kaboom Canyon Heist 54.8%
480 48
Layer Cake Bounty 52.7%
1007 59
New Horizons Knockout 52.3%
908 57
Pinball Dreams Brawl Ball 52.4%
615 51
Flaring Phoenix Knockout 51.5%
919 57
Safe Zone Heist 52.9%
469 47
Spiraling Out Brawl Ball 51.9%
671 53
Belle's Rock Knockout 51.0%
978 58
Hideout Bounty 51.5%
758 54
Shooting Star Bounty 51.1%
659 52
Deathcap Trap Gem Grab+Mythicprev. season 48.0%
4146 80
Crystal Arcade Gem Grab+Mythicprev. season 47.5%
4294 80
Safe(r) Zone Heist+Mythic 48.8%
820 56
Gem Fort Gem Grab 49.7%
473 47
Center Stage Brawl Ball 49.1%
640 52
Triple Dribble Brawl Ball 49.2%
565 50
Rustic Arcade Gem Grab 48.4%
545 49
Open Business Hot Zone+Mythic 47.3%
672 53
Bridge Too Far Heist+Mythic 47.2%
686 53
Ring of Fire Hot Zone+Mythic 47.0%
713 53
Sneaky Fields Brawl Ball 47.2%
530 49
Undermine Gem Grab 47.1%
526 49
Double Swoosh Gem Grab 46.3%
428 46
Dueling Beetles Hot Zone 45.9%
416 45
Hard Rock Mine Gem Grab 45.5%
571 50
Pinhole Punt Brawl Ball+Mythic + Gold 47.2%
106 25
Parallel Plays Hot Zone 44.6%
585 51
Beach Ball Brawl Ball+Mythic + Gold 45.5%
101 24

Who beats Gigi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 AC|MrͥŦaͣcͫo🦋 Legendary 34 39.3% 70.6%
2 ぽてさと Legendary 23 38.2% 78.3%
3 Léna🦔 Legendary 30 37.3% 66.7%
4 Object D Legendary 65 37.0% 52.3%
5 Gazerbeam Diamond 70 36.3% 50.0%