Best map: Rustic Arcade with 53.3% from 736 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −4.6 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.6 points (regression 43.7% to 39.0%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
47.1% | 896 | 57 | ||
Beach Ball ![]() |
48.9% | 45 | 12 | ||
Pinhole Punt ![]() |
43.9% | 57 | 16 | ||
Pinball Dreams prev. season |
42.0% | 1534 | 65 | ||
Center Stage prev. season |
40.3% | 1366 | 63 | ||
Triple Dribble prev. season |
39.8% | 1163 | 61 | ||
Sneaky Fields prev. season |
38.7% | 1159 | 61 |
Direct duels in Brawl Ball: how Glowy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.5% against Bull in Heist. On average the worst case sits at 28.7%.
Nobody counters Glowy here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
58.9%
95 games
Bibi
49.0%
447 games
Griff
48.6%
442 games
Colt
51.4%
138 games
El Primo
50.3%
159 games
Darryl
53.6%
69 games
Players with a profile and at least 20 games on Glowy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Bananenfresser | Legendary | 123 | 38.1% | 48.8% |
| 2 | Akayo🌸 | Legendary | 22 | 33.9% | 59.1% |
| 3 | Nicola | Legendary | 40 | 33.2% | 47.5% |
| 4 | toxic Assassin | Legendary | 21 | 30.6% | 42.9% |
| 5 | peach | Diamond | 26 | 28.2% | 30.8% |