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EN

Glowy

Mythic Ranked · Diamond Brawl Ball
44.8%Win rate in Brawl Ball
1,361Games
63Trust Score
83. of 105Rank in Brawl Ball
−4.6Skill bonus

Best map: Rustic Arcade with 53.3% from 736 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 27.44.8 %
Popularity 18.0.09 %
Breadth 0.0% of maps
Counter safety
Star rate 0.4.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 27th means “better than 27% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 46.5% from 226 appearances08/21 — 45.0% from 322 appearances08/22 — 46.1% from 217 appearances08/23 — 43.6% from 165 appearances08/24 — 42.8% from 194 appearances08/25 — 44.9% from 185 appearances
46.5%08/20 44.9%08/25

Pick rate

08/20 — 0.1% from 226 appearances08/21 — 0.1% from 322 appearances08/22 — 0.1% from 217 appearances08/23 — 0.1% from 165 appearances08/24 — 0.1% from 194 appearances08/25 — 0.1% from 185 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −4.6 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.6 points (regression 43.7% to 39.0%). Higher up he gets outplayed.

Gold — 43.4% from 1,857 gamesDiamond — 43.3% from 1,771 gamesMythic — 39.9% from 3,976 gamesLegendary — 40.1% from 959 games
GoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 47.1%
896 57
Beach Ball Brawl Ball 48.9%
45 12
Pinhole Punt Brawl Ball 43.9%
57 16
Pinball Dreams Brawl Ballprev. season 42.0%
1534 65
Center Stage Brawl Ballprev. season 40.3%
1366 63
Triple Dribble Brawl Ballprev. season 39.8%
1163 61
Sneaky Fields Brawl Ballprev. season 38.7%
1159 61

Against whom

Direct duels in Brawl Ball: how Glowy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.5% against Bull in Heist. On average the worst case sits at 28.7%.

Counters

Countered by

Nobody counters Glowy here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 58.9% 95 games Bibi 49.0% 447 games Griff 48.6% 442 games Colt 51.4% 138 games El Primo 50.3% 159 games Darryl 53.6% 69 games

Who plays him best soon

Players with a profile and at least 20 games on Glowy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Bananenfresser Legendary 123 38.1% 48.8%
2 Akayo🌸 Legendary 22 33.9% 59.1%
3 Nicola Legendary 40 33.2% 47.5%
4 toxic Assassin Legendary 21 30.6% 42.9%
5 peach Diamond 26 28.2% 30.8%