My roster

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EN

Gray

Support Mythic Trophies Bounty
54.5%Win rate in Bounty
62,722Games
100Trust Score
15. of 106Rank in Bounty

Best map: Leaping Dogs with 63.2% from 19,385 games.

Profile

Win ratePopularityBreadthCounter safetyStar rate 44.
Win rate 85.54.5 %
Popularity 68.0.94 %
Breadth 75.55% of maps
Counter safety 88.40.6 %
Star rate 44.15.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/30, 22 days. 7 earlier days are left out — below 311 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 61.6% from 1,096 appearances08/06 — 57.2% from 2,673 appearances08/07 — 50.0% from 554 appearances08/08 — 52.9% from 777 appearances08/09 — 49.3% from 489 appearances08/11 — 56.4% from 1,559 appearances08/12 — 57.1% from 3,736 appearances08/13 — 50.6% from 6,577 appearances08/14 — 51.9% from 5,487 appearances08/15 — 51.6% from 5,203 appearances08/16 — 53.0% from 6,660 appearances08/17 — 54.2% from 5,580 appearances08/18 — 55.3% from 6,119 appearances08/19 — 53.6% from 3,782 appearances08/20 — 54.2% from 3,867 appearances08/22 — 59.7% from 449 appearances08/24 — 62.5% from 769 appearances08/25 — 54.0% from 583 appearances08/26 — 60.6% from 2,890 appearances08/28 — 59.0% from 525 appearances08/29 — 53.8% from 355 appearances08/30 — 60.5% from 1,925 appearances
61.6%08/05 60.5%08/30

Pick rate

08/05 — 0.9% from 1,096 appearances08/06 — 1.1% from 2,673 appearances08/07 — 1.0% from 554 appearances08/08 — 1.0% from 777 appearances08/09 — 1.1% from 489 appearances08/11 — 1.3% from 1,559 appearances08/12 — 1.9% from 3,736 appearances08/13 — 0.7% from 6,577 appearances08/14 — 0.8% from 5,487 appearances08/15 — 0.9% from 5,203 appearances08/16 — 0.9% from 6,660 appearances08/17 — 0.9% from 5,580 appearances08/18 — 0.9% from 6,119 appearances08/19 — 0.9% from 3,782 appearances08/20 — 1.1% from 3,867 appearances08/22 — 1.0% from 449 appearances08/24 — 0.8% from 769 appearances08/25 — 1.4% from 583 appearances08/26 — 1.6% from 2,890 appearances08/28 — 0.8% from 525 appearances08/29 — 1.0% from 355 appearances08/30 — 1.2% from 1,925 appearances
0.9%08/05 1.2%08/30

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 167 maps.

MapWin rateGamesTrust
Hideout Bounty 57.9%
8764 91
Choral Chambers Bounty 57.7%
1871 68
Wall Hugging Bounty 55.8%
8240 90
Shooting Star Bounty 54.9%
13968 98
Watermelons Bounty 56.8%
1634 66
Layer Cake Bounty 54.7%
8258 90
Supercut Bounty 52.7%
4239 80
Dry Season Bounty 51.6%
5739 85
Tasty Berry Bounty 51.7%
3786 78
Crystal Clearing Bounty 50.6%
5883 85
Deathcap Trap Bounty 49.9%
339 42

Against whom

Direct duels in Bounty: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 26.9% against Jacky in Brawl Ball. On average the worst case sits at 29.0%.

Counters

Gray counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 63.2% 2,510 games Tick 58.6% 4,543 games Brock 57.7% 17,155 games 8-Bit 56.1% 3,592 games Piper 54.9% 13,438 games Mortis 55.0% 8,716 games

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 139 49.0% 63.3%
2 zyzly Masters 57 48.4% 77.2%
3 皮奥特雷克🎲 Masters 39 45.5% 79.5%
4 ☔Narcisᴷⁱˡˡᵧₒᵤツ Legendary 28 44.1% 85.7%
5 Bagongo™ Legendary 72 43.9% 62.5%