Best map: Open Business with 58.1% from 465 games.
Wins late — in Hot Zone 12.0 points better in long rounds than in short ones (58.1% against 46.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Mythicchange
08/03 to 08/22, 20 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/22.
Picked more often — 0.7% to 1.3% pick rate, up 70 %. The win rate stayed where it was.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.8 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
58.1% | 465 | 47 | ||
Belle's Rock ![]() |
53.5% | 1165 | 61 | ||
Flaring Phoenix ![]() |
52.9% | 934 | 58 | ||
Dueling Beetles ![]() |
53.2% | 553 | 50 | ||
Dry Season ![]() |
53.2% | 515 | 49 | ||
Hideout ![]() |
53.4% | 446 | 46 | ||
New Horizons ![]() |
51.8% | 834 | 56 | ||
Shooting Star ![]() |
52.1% | 478 | 47 | ||
Layer Cake ![]() |
51.0% | 502 | 48 | ||
Ring of Fire ![]() |
51.2% | 412 | 45 | ||
Rustic Arcade prev. season |
47.5% | 10606 | 94 | ||
Out in the Open ![]() |
49.3% | 424 | 46 | ||
Undermine prev. season |
46.3% | 4510 | 81 | ||
Deathcap Trap prev. season |
45.5% | 6065 | 85 | ||
Hard Rock Mine prev. season |
45.5% | 4310 | 80 | ||
Crystal Arcade prev. season |
45.2% | 5680 | 85 | ||
Safe Zone prev. season |
44.9% | 1551 | 65 | ||
Gem Fort prev. season |
43.6% | 3428 | 77 | ||
Kaboom Canyon prev. season |
43.6% | 2023 | 69 | ||
Double Swoosh prev. season |
42.9% | 2266 | 71 | ||
Pinball Dreams prev. season |
42.7% | 2934 | 75 | ||
Pit Stop ![]() |
35.7% | 14 | 0 | ||
Spiraling Out ![]() |
40.9% | 44 | 12 | ||
Center Stage prev. season |
41.9% | 1953 | 69 | ||
Parallel Plays prev. season |
41.4% | 1717 | 67 | ||
Triple Dribble prev. season |
41.2% | 2135 | 70 | ||
Sneaky Fields prev. season |
40.2% | 1200 | 61 | ||
Bridge Too Far prev. season |
39.1% | 1695 | 66 | ||
Hot Potato prev. season |
35.3% | 720 | 54 |
Direct duels in Knockout: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.5% against Bull in Brawl Ball. On average the worst case sits at 27.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Sprout
65.7%
537 games
Brock
60.3%
4,096 games
Doug
64.1%
735 games
Grom
66.8%
398 games
Bolt
65.5%
466 games
Edgar
59.8%
2,489 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound. To the full list