Best map: Belle's Rock with 59.6% from 6,508 games.
Wins late — in Hot Zone 15.6 points better in long rounds than in short ones (59.1% against 43.5%, split at 96 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/26, 10 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Gold). 14 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
59.6% | 6508 | 87 | ||
New Horizons ![]() |
58.6% | 6227 | 86 | ||
Dry Season ![]() |
56.8% | 4070 | 80 | ||
Flaring Phoenix ![]() |
55.8% | 4366 | 81 | ||
Hideout ![]() |
55.5% | 4150 | 80 | ||
Shooting Star ![]() |
55.4% | 3567 | 78 | ||
Layer Cake ![]() |
55.4% | 2671 | 73 | ||
Out in the Open ![]() |
53.6% | 4288 | 80 | ||
Ring of Fire ![]() |
52.2% | 1136 | 60 | ||
Rustic Arcade ![]() |
51.4% | 2004 | 69 | ||
Dueling Beetles ![]() |
51.2% | 1420 | 64 | ||
Spiraling Out ![]() |
50.5% | 784 | 55 | ||
Open Business ![]() |
49.8% | 1284 | 62 | ||
Undermine ![]() |
49.8% | 969 | 58 | ||
Hard Rock Mine ![]() |
48.3% | 974 | 58 | ||
Double Swoosh ![]() |
47.9% | 662 | 52 | ||
Deathcap Trap +Diamond + Mythicprev. season |
45.8% | 6578 | 87 | ||
Crystal Arcade +Diamond + Mythicprev. season |
45.1% | 6103 | 86 | ||
Pinhole Punt +Diamond + Mythic |
51.1% | 45 | 12 | ||
Pinball Dreams ![]() |
45.8% | 664 | 52 | ||
Triple Dribble +Diamond |
45.2% | 898 | 57 | ||
Gem Fort ![]() |
45.2% | 878 | 57 | ||
Safe(r) Zone +Diamond |
45.2% | 671 | 53 | ||
Beach Ball +Diamond + Mythic |
44.7% | 38 | 10 | ||
Kaboom Canyon +Diamond |
43.8% | 897 | 57 | ||
Center Stage +Diamond |
43.2% | 893 | 57 | ||
Sneaky Fields +Diamond |
43.2% | 607 | 51 | ||
Safe Zone +Diamond |
43.1% | 710 | 53 | ||
Parallel Plays +Diamond |
41.7% | 669 | 53 | ||
Bridge Too Far +Diamond |
41.6% | 683 | 53 | ||
Pit Stop +Diamond |
40.4% | 789 | 55 | ||
Hot Potato +Diamond + Mythic |
37.6% | 425 | 46 |
Who beats Gray and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.