Best map: Ring of Fire with 56.6% from 2,067 games.
Wins late — in Hot Zone 15.6 points better in long rounds than in short ones (59.1% against 43.5%, split at 96 s). Needs the long round; in a fast game he never arrives.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/05 to 08/25, 17 days. 9 earlier days are left out — below 78 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −3.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.1 points (regression 45.0% to 41.9%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 3 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinhole Punt +Legendary + Diamond |
45.5% | 33 | 7 | ||
Spiraling Out +Legendary + Diamond |
43.7% | 1152 | 61 | ||
Beach Ball +Legendary + Diamond |
42.5% | 40 | 10 | ||
Pinball Dreams prev. season |
42.6% | 3161 | 76 | ||
Center Stage prev. season |
42.1% | 2056 | 69 | ||
Triple Dribble prev. season |
41.8% | 2244 | 71 | ||
Sneaky Fields prev. season |
40.6% | 1265 | 62 |
Direct duels in Brawl Ball: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.0% against Nita in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Frank
53.2%
432 games
Doug
57.3%
143 games
Damian
56.0%
168 games
Surge
50.8%
524 games
Rico
50.3%
636 games
Bibi
49.7%
588 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.