My roster

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EN

Gray

Support Mythic Ranked · Mythic Brawl Ball
45.0%Win rate in Brawl Ball
943Games
58Trust Score
79. of 105Rank in Brawl Ball
−3.1Skill bonus

Best map: Ring of Fire with 56.6% from 2,067 games.

Wins late — in Hot Zone 15.6 points better in long rounds than in short ones (59.1% against 43.5%, split at 96 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safety 16.Star rate
Win rate 28.45.0 %
Popularity 17.0.13 %
Breadth 66.17% of maps
Counter safety 16.29.5 %
Star rate 47.19.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 17 days. 9 earlier days are left out — below 78 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/05 — 40.3% from 231 appearances08/06 — 39.5% from 162 appearances08/10 — 44.0% from 125 appearances08/11 — 42.0% from 543 appearances08/12 — 43.0% from 961 appearances08/13 — 41.3% from 1,023 appearances08/14 — 40.8% from 1,031 appearances08/15 — 39.7% from 926 appearances08/16 — 41.1% from 926 appearances08/17 — 44.0% from 1,006 appearances08/18 — 43.4% from 745 appearances08/19 — 36.2% from 254 appearances08/21 — 39.3% from 117 appearances08/22 — 47.1% from 157 appearances08/23 — 43.9% from 196 appearances08/24 — 51.5% from 196 appearances08/25 — 38.6% from 228 appearances
40.3%08/05 38.6%08/25

Pick rate

08/05 — 0.1% from 231 appearances08/06 — 0.1% from 162 appearances08/10 — 0.1% from 125 appearances08/11 — 0.1% from 543 appearances08/12 — 0.1% from 961 appearances08/13 — 0.1% from 1,023 appearances08/14 — 0.1% from 1,031 appearances08/15 — 0.1% from 926 appearances08/16 — 0.1% from 926 appearances08/17 — 0.1% from 1,006 appearances08/18 — 0.1% from 745 appearances08/19 — 0.1% from 254 appearances08/21 — 0.1% from 117 appearances08/22 — 0.1% from 157 appearances08/23 — 0.2% from 196 appearances08/24 — 0.1% from 196 appearances08/25 — 0.2% from 228 appearances
0.1%08/05 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −3.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.1 points (regression 45.0% to 41.9%). Higher up he gets outplayed.

Gold — 46.7% from 2,854 gamesDiamond — 42.8% from 3,088 gamesMythic — 42.0% from 9,086 gamesLegendary — 44.4% from 2,609 games
GoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 3 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinhole Punt Brawl Ball+Legendary + Diamond 45.5%
33 7
Spiraling Out Brawl Ball+Legendary + Diamond 43.7%
1152 61
Beach Ball Brawl Ball+Legendary + Diamond 42.5%
40 10
Pinball Dreams Brawl Ballprev. season 42.6%
3161 76
Center Stage Brawl Ballprev. season 42.1%
2056 69
Triple Dribble Brawl Ballprev. season 41.8%
2244 71
Sneaky Fields Brawl Ballprev. season 40.6%
1265 62

Against whom

Direct duels in Brawl Ball: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.0% against Nita in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Frank 53.2% 432 games Doug 57.3% 143 games Damian 56.0% 168 games Surge 50.8% 524 games Rico 50.3% 636 games Bibi 49.7% 588 games

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 62 43.5% 67.7%
2 zyzly Masters 35 41.8% 77.1%
3 Gluttony Legendary 51 40.0% 62.7%
4 Makkan Legendary 28 39.3% 75.0%
5 ㅤㅤㅤㅤ𝙋𝙧𝙚𝙙⚡ Legendary 21 37.5% 76.2%