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Gray

Support Mythic Ranked · Legendary
55.0%Win rate across all maps
19,112Games
100Trust Score
8. of 105Rank by score

Best map: Ring of Fire with 62.9% from 1,174 games.

Wins late — in Hot Zone 15.8 points better in long rounds than in short ones (59.2% against 43.4%, split at 96 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 51.
Win rate 86.55.0 %
Popularity 75.1.57 %
Breadth 86.30% of maps
Counter safety 59.29.3 %
Star rate 51.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/03 — 54.7% from 802 appearances08/04 — 50.9% from 4,701 appearances08/05 — 52.0% from 12,722 appearances08/06 — 52.8% from 7,449 appearances08/07 — 51.2% from 3,672 appearances08/08 — 50.8% from 4,537 appearances08/09 — 50.9% from 5,931 appearances08/10 — 52.7% from 15,702 appearances08/11 — 51.7% from 28,541 appearances08/12 — 52.9% from 22,210 appearances08/13 — 52.7% from 12,978 appearances08/14 — 53.0% from 9,789 appearances08/15 — 52.6% from 7,052 appearances08/16 — 53.1% from 7,975 appearances08/17 — 52.0% from 6,696 appearances08/18 — 52.6% from 6,429 appearances08/19 — 52.9% from 2,444 appearances08/21 — 54.0% from 1,679 appearances08/22 — 57.0% from 2,597 appearances08/23 — 56.3% from 3,459 appearances08/24 — 55.0% from 5,513 appearances08/25 — 53.5% from 5,185 appearances08/26 — 54.4% from 531 appearances
54.7%08/03 54.4%08/26

Pick rate

08/03 — 0.5% from 802 appearances08/04 — 0.6% from 4,701 appearances08/05 — 0.7% from 12,722 appearances08/06 — 0.8% from 7,449 appearances08/07 — 0.9% from 3,672 appearances08/08 — 0.9% from 4,537 appearances08/09 — 1.0% from 5,931 appearances08/10 — 1.0% from 15,702 appearances08/11 — 1.0% from 28,541 appearances08/12 — 1.1% from 22,210 appearances08/13 — 1.1% from 12,978 appearances08/14 — 1.1% from 9,789 appearances08/15 — 1.0% from 7,052 appearances08/16 — 1.1% from 7,975 appearances08/17 — 1.1% from 6,696 appearances08/18 — 1.0% from 6,429 appearances08/19 — 1.2% from 2,444 appearances08/21 — 1.6% from 1,679 appearances08/22 — 1.7% from 2,597 appearances08/23 — 1.6% from 3,459 appearances08/24 — 1.6% from 5,513 appearances08/25 — 1.5% from 5,185 appearances08/26 — 1.7% from 531 appearances
0.5%08/03 1.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 44.8% from 346 gamesSilver — 56.2% from 2,867 gamesGold — 54.2% from 51,955 gamesDiamond — 52.4% from 81,515 gamesMythic — 50.3% from 377,931 gamesLegendary — 52.6% from 179,172 gamesMasters — 54.8% from 7,774 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 11 of 31 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 62.9%
1174 61
Open Business Hot Zone 57.7%
1566 65
Belle's Rock Knockout 56.4%
2827 74
Dueling Beetles Hot Zone 55.8%
1643 66
Flaring Phoenix Knockout 54.5%
2495 72
Dry Season Bounty 55.1%
1307 63
New Horizons Knockout 54.3%
2021 69
Hideout Bounty 55.1%
1180 61
Shooting Star Bounty 54.4%
1267 62
Layer Cake Bounty 52.5%
1340 63
Parallel Plays Hot Zoneprev. season 50.5%
823 56
Deathcap Trap Gem Grabprev. season 49.0%
1191 61
Hard Rock Mine Gem Grabprev. season 48.6%
834 56
Rustic Arcade Gem Grabprev. season 47.3%
2613 73
Gem Fort Gem Grabprev. season 47.6%
953 58
Out in the Open Knockout 47.5%
1011 59
Crystal Arcade Gem Grabprev. season 46.4%
1086 60
Safe Zone Heist+Mythicprev. season 45.6%
1914 68
Undermine Gem Grabprev. season 46.3%
840 56
Triple Dribble Brawl Ballprev. season 46.2%
619 51
Pinball Dreams Brawl Ballprev. season 45.3%
1057 59
Kaboom Canyon Heist+Mythicprev. season 44.4%
2526 72
Spiraling Out Brawl Ball+Mythic + Masters 45.4%
443 46
Double Swoosh Gem Grab+Mythicprev. season 44.0%
2932 75
Pit Stop Heist+Mythic 45.1%
133 28
Safe(r) Zone Heist+Mythic 44.3%
79 21
Beach Ball Brawl Ball+Mythic 42.9%
35 8
Center Stage Brawl Ball+Mythicprev. season 41.9%
2572 73
Sneaky Fields Brawl Ball+Mythicprev. season 40.4%
1561 65
Bridge Too Far Heist+Mythicprev. season 39.5%
2015 69
Hot Potato Heist+Mythicprev. season 35.5%
920 57

Who beats Gray and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 62 43.4% 67.7%
2 zyzly Masters 35 41.6% 77.1%
3 Gluttony Legendary 51 39.9% 62.7%
4 Makkan Legendary 28 39.2% 75.0%
5 ㅤㅤㅤㅤ𝙋𝙧𝙚𝙙⚡ Legendary 21 37.4% 76.2%