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EN

Gray

Support Mythic Ranked · Diamond
53.2%Win rate across all maps
62,715Games
100Trust Score
21. of 105Rank by score

Best map: Belle's Rock with 57.2% from 8,925 games.

Wins late — in Hot Zone 15.8 points better in long rounds than in short ones (59.2% against 43.4%, split at 96 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 25.Star rate
Win rate 77.53.2 %
Popularity 57.0.76 %
Breadth 77.33% of maps
Counter safety 25.28.1 %
Star rate 51.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 386 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/04 — 50.9% from 503 appearances08/05 — 51.2% from 1,377 appearances08/06 — 49.2% from 1,495 appearances08/11 — 48.4% from 490 appearances08/12 — 49.7% from 1,267 appearances08/13 — 51.9% from 1,884 appearances08/14 — 49.4% from 2,075 appearances08/15 — 49.7% from 2,168 appearances08/16 — 49.6% from 2,577 appearances08/17 — 50.1% from 2,497 appearances08/18 — 49.7% from 2,337 appearances08/19 — 48.4% from 645 appearances08/20 — 53.1% from 11,973 appearances08/21 — 53.4% from 15,559 appearances08/22 — 53.1% from 10,469 appearances08/23 — 52.7% from 7,762 appearances08/24 — 53.3% from 9,124 appearances08/25 — 53.6% from 6,863 appearances08/26 — 51.0% from 965 appearances
50.9%08/04 51.0%08/26

Pick rate

08/04 — 0.3% from 503 appearances08/05 — 0.3% from 1,377 appearances08/06 — 0.3% from 1,495 appearances08/11 — 0.5% from 490 appearances08/12 — 0.5% from 1,267 appearances08/13 — 0.5% from 1,884 appearances08/14 — 0.5% from 2,075 appearances08/15 — 0.5% from 2,168 appearances08/16 — 0.5% from 2,577 appearances08/17 — 0.5% from 2,497 appearances08/18 — 0.5% from 2,337 appearances08/19 — 0.5% from 645 appearances08/20 — 1.0% from 11,973 appearances08/21 — 0.8% from 15,559 appearances08/22 — 0.8% from 10,469 appearances08/23 — 0.7% from 7,762 appearances08/24 — 0.7% from 9,124 appearances08/25 — 0.7% from 6,863 appearances08/26 — 0.6% from 965 appearances
0.3%08/04 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 45.2% from 356 gamesSilver — 56.3% from 2,968 gamesGold — 54.0% from 53,383 gamesDiamond — 52.4% from 82,456 gamesMythic — 50.3% from 378,977 gamesLegendary — 52.6% from 179,885 gamesMasters — 54.7% from 7,809 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 11 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout 57.2%
8925 91
New Horizons Knockout 56.9%
7524 89
Ring of Fire Hot Zone 56.0%
2175 70
Flaring Phoenix Knockout 54.3%
6035 85
Open Business Hot Zone 55.0%
2585 73
Dry Season Bounty 53.8%
5323 84
Hideout Bounty 53.3%
5046 83
Out in the Open Knockout 53.1%
5332 84
Layer Cake Bounty 52.8%
3723 78
Shooting Star Bounty 52.3%
4145 80
Dueling Beetles Hot Zone 50.6%
2908 74
Rustic Arcade Gem Grab 49.5%
1752 67
Deathcap Trap Gem Grab+Mythicprev. season 45.7%
6564 87
Hard Rock Mine Gem Grab 47.3%
729 54
Gem Fort Gem Grab 47.1%
665 52
Crystal Arcade Gem Grab+Mythicprev. season 45.0%
6090 86
Safe Zone Heist+Mythicprev. season 44.8%
2062 69
Double Swoosh Gem Grab 45.8%
395 45
Kaboom Canyon Heist 45.7%
449 47
Parallel Plays Hot Zone+Mythic 45.4%
526 49
Undermine Gem Grab 45.2%
704 53
Pinball Dreams Brawl Ball 45.0%
691 53
Pinhole Punt Brawl Ball+Mythic + Gold 46.2%
91 23
Safe(r) Zone Heist+Mythic + Gold 44.6%
740 54
Beach Ball Brawl Ball+Mythic + Gold 45.8%
83 21
Center Stage Brawl Ball 43.7%
423 46
Spiraling Out Brawl Ball 42.9%
728 54
Triple Dribble Brawl Ball 42.1%
430 46
Pit Stop Heist+Mythic + Gold 41.1%
910 57
Sneaky Fields Brawl Ball+Mythicprev. season 40.9%
1598 66
Bridge Too Far Heist+Mythicprev. season 39.1%
2199 70
Hot Potato Heist+Mythicprev. season 34.1%
980 58

Who beats Gray and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 67 43.0% 65.7%
2 zyzly Masters 35 41.4% 77.1%
3 Gluttony Legendary 51 39.7% 62.7%
4 ._. Legendary 21 39.0% 85.7%
5 Makkan Legendary 28 39.0% 75.0%