My roster

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EN

Gray

Support Mythic Ranked · Gold
54.1%Win rate across all maps
51,729Games
100Trust Score
12. of 105Rank by score

Best map: Belle's Rock with 59.6% from 6,646 games.

Wins late — in Hot Zone 15.8 points better in long rounds than in short ones (59.2% against 43.4%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 45.Star rate
Win rate 85.54.1 %
Popularity 49.0.39 %
Breadth 72.27% of maps
Counter safety 45.25.6 %
Star rate 51.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 51.6% from 62 appearances08/05 — 62.6% from 243 appearances08/06 — 53.3% from 199 appearances08/20 — 56.2% from 9,604 appearances08/21 — 54.7% from 8,965 appearances08/22 — 53.3% from 7,460 appearances08/23 — 52.3% from 6,678 appearances08/24 — 53.7% from 9,707 appearances08/25 — 54.1% from 8,447 appearances08/26 — 51.4% from 868 appearances
51.6%08/04 51.4%08/26

Pick rate

08/04 — 0.1% from 62 appearances08/05 — 0.2% from 243 appearances08/06 — 0.2% from 199 appearances08/20 — 0.4% from 9,604 appearances08/21 — 0.4% from 8,965 appearances08/22 — 0.5% from 7,460 appearances08/23 — 0.4% from 6,678 appearances08/24 — 0.4% from 9,707 appearances08/25 — 0.4% from 8,447 appearances08/26 — 0.3% from 868 appearances
0.1%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 44.8% from 348 gamesSilver — 56.3% from 2,900 gamesGold — 54.1% from 52,415 gamesDiamond — 52.4% from 81,804 gamesMythic — 50.3% from 378,267 gamesLegendary — 52.6% from 179,411 gamesMasters — 54.7% from 7,784 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 14 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout 59.6%
6646 87
New Horizons Knockout 58.6%
6284 86
Dry Season Bounty 56.7%
4171 80
Flaring Phoenix Knockout 56.0%
4479 81
Hideout Bounty 55.3%
4241 80
Shooting Star Bounty 55.3%
3593 78
Layer Cake Bounty 55.2%
2727 74
Out in the Open Knockout 53.6%
4418 81
Rustic Arcade Gem Grab 51.5%
2046 69
Ring of Fire Hot Zone 52.1%
1145 61
Dueling Beetles Hot Zone 50.8%
1450 64
Spiraling Out Brawl Ball 50.6%
800 55
Open Business Hot Zone 49.8%
1321 63
Undermine Gem Grab 50.1%
995 58
Hard Rock Mine Gem Grab 48.5%
1007 59
Double Swoosh Gem Grab 47.8%
684 53
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 45.8%
6578 87
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 45.1%
6103 86
Gem Fort Gem Grab 45.5%
901 57
Pinball Dreams Brawl Ball 45.7%
683 53
Safe(r) Zone Heist+Diamond 45.1%
678 53
Triple Dribble Brawl Ball+Diamond 44.9%
916 57
Beach Ball Brawl Ball+Diamond + Mythic 44.3%
61 17
Kaboom Canyon Heist+Diamond 43.7%
915 57
Center Stage Brawl Ball+Diamond 43.4%
925 57
Safe Zone Heist+Diamond 43.4%
719 54
Pinhole Punt Brawl Ball+Diamond + Mythic 42.6%
68 18
Sneaky Fields Brawl Ball+Diamond 43.1%
622 51
Parallel Plays Hot Zone+Diamond 41.8%
679 53
Bridge Too Far Heist+Diamond 41.7%
690 53
Pit Stop Heist+Diamond 40.7%
796 55
Hot Potato Heist+Diamond + Mythic 37.5%
435 46

Who beats Gray and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 64 42.7% 65.6%
2 zyzly Masters 35 41.5% 77.1%
3 Gluttony Legendary 51 39.8% 62.7%
4 ._. Legendary 21 39.1% 85.7%
5 Makkan Legendary 28 39.1% 75.0%