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EN

Griff

Controller Epic Ranked · Gold
53.6%Win rate across all maps
495,494Games
100Trust Score
14. of 105Rank by score

Best map: Ring of Fire with 57.9% from 21,946 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 81.
Win rate 84.53.6 %
Popularity 95.3.87 %
Breadth 95.63% of maps
Counter safety 87.33.8 %
Star rate 81.28.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 19 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 3.6% and has not shifted measurably of late.

Win rate

08/01 — 45.6% from 68 appearances08/02 — 58.8% from 119 appearances08/03 — 57.1% from 315 appearances08/04 — 53.2% from 1,021 appearances08/05 — 52.4% from 2,737 appearances08/06 — 56.1% from 2,036 appearances08/13 — 42.6% from 101 appearances08/14 — 56.2% from 105 appearances08/15 — 48.5% from 132 appearances08/16 — 44.7% from 159 appearances08/17 — 55.3% from 159 appearances08/18 — 47.0% from 149 appearances08/20 — 53.3% from 104,656 appearances08/21 — 53.2% from 93,724 appearances08/22 — 53.5% from 61,532 appearances08/23 — 54.0% from 54,749 appearances08/24 — 53.6% from 99,875 appearances08/25 — 54.5% from 77,428 appearances08/26 — 55.6% from 3,530 appearances
45.6%08/01 55.6%08/26

Pick rate

08/01 — 1.9% from 68 appearances08/02 — 2.0% from 119 appearances08/03 — 2.3% from 315 appearances08/04 — 2.3% from 1,021 appearances08/05 — 2.2% from 2,737 appearances08/06 — 2.4% from 2,036 appearances08/13 — 2.5% from 101 appearances08/14 — 2.6% from 105 appearances08/15 — 2.8% from 132 appearances08/16 — 2.7% from 159 appearances08/17 — 2.4% from 159 appearances08/18 — 2.4% from 149 appearances08/20 — 4.2% from 104,656 appearances08/21 — 3.9% from 93,724 appearances08/22 — 3.7% from 61,532 appearances08/23 — 3.7% from 54,749 appearances08/24 — 3.9% from 99,875 appearances08/25 — 3.6% from 77,428 appearances08/26 — 4.1% from 3,530 appearances
1.9%08/01 4.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 30.3% from 8,101 gamesSilver — 47.3% from 27,976 gamesGold — 53.6% from 502,884 gamesDiamond — 51.6% from 528,513 gamesMythic — 51.6% from 2,929,626 gamesLegendary — 51.2% from 814,640 gamesMasters — 51.2% from 19,125 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 57.9%
21946 100
Pinball Dreams Brawl Ball 57.4%
31535 100
Center Stage Brawl Ball 56.9%
30638 100
Sneaky Fields Brawl Ball 56.9%
28500 100
Beach Ball Brawl Ball+Diamond 60.1%
887 57
Spiraling Out Brawl Ball 56.0%
29426 100
Double Swoosh Gem Grab 55.9%
23358 100
Dueling Beetles Hot Zone 55.8%
21115 100
Open Business Hot Zone 55.6%
22756 100
Gem Fort Gem Grab 55.6%
20170 100
Undermine Gem Grab 55.3%
21642 100
Triple Dribble Brawl Ball 54.2%
24459 100
Hard Rock Mine Gem Grab 54.2%
19149 100
Rustic Arcade Gem Grab 54.2%
16375 100
Kaboom Canyon Heist 53.5%
17390 100
Pinhole Punt Brawl Ball+Diamond 56.7%
877 57
Crystal Arcade Gem Grab+Diamondprev. season 53.1%
7898 89
Deathcap Trap Gem Grab+Diamondprev. season 52.5%
8174 90
Pit Stop Heist 52.2%
15541 100
Hot Potato Heist 52.0%
17440 100
Layer Cake Bounty 51.5%
12804 97
Bridge Too Far Heist 50.1%
11893 96
Out in the Open Knockout 49.5%
10801 94
Safe Zone Heist 49.3%
13772 98
Flaring Phoenix Knockout 49.2%
11045 94
Safe(r) Zone Heist 49.0%
13783 98
Hideout Bounty 49.1%
10571 94
Dry Season Bounty 47.8%
10609 94
New Horizons Knockout 47.3%
9362 92
Shooting Star Bounty 46.5%
8693 91
Parallel Plays Hot Zone 46.4%
10380 94
Belle's Rock Knockout 45.1%
9252 92

Who beats Griff and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 мы все топ Legendary 37 42.7% 78.4%
2 зохор прайм🤍でっ Legendary 39 41.1% 71.8%
3 Elias!? Masters 25 40.5% 84.0%
4 ВАСЯ Legendary 34 40.5% 73.5%
5 𝓗𝓾𝓰𝓸🪽 Masters 43 40.4% 67.4%