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EN

Griff

Controller Epic Ranked · Diamond
51.8%Win rate across all maps
345,756Games
100Trust Score
31. of 105Rank by score

Best map: Ring of Fire with 56.6% from 16,506 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 43.Star rate
Win rate 68.51.8 %
Popularity 97.4.32 %
Breadth 94.57% of maps
Counter safety 43.30.9 %
Star rate 81.28.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 4.5% and has not shifted measurably of late.

Win rate

08/02 — 49.8% from 466 appearances08/03 — 53.2% from 1,623 appearances08/04 — 51.8% from 6,616 appearances08/05 — 52.6% from 20,540 appearances08/06 — 52.3% from 19,907 appearances08/07 — 52.4% from 431 appearances08/08 — 45.6% from 467 appearances08/09 — 51.6% from 527 appearances08/10 — 49.2% from 1,034 appearances08/11 — 49.8% from 4,074 appearances08/12 — 49.4% from 9,965 appearances08/13 — 50.3% from 14,674 appearances08/14 — 51.1% from 16,792 appearances08/15 — 50.6% from 17,489 appearances08/16 — 51.4% from 19,662 appearances08/17 — 50.6% from 21,536 appearances08/18 — 51.3% from 20,437 appearances08/19 — 50.5% from 5,263 appearances08/20 — 51.6% from 49,229 appearances08/21 — 51.9% from 87,069 appearances08/22 — 52.0% from 59,030 appearances08/23 — 51.7% from 45,122 appearances08/24 — 51.6% from 59,657 appearances08/25 — 52.4% from 44,383 appearances08/26 — 52.6% from 1,266 appearances
49.8%08/02 52.6%08/26

Pick rate

08/02 — 3.9% from 466 appearances08/03 — 4.0% from 1,623 appearances08/04 — 3.8% from 6,616 appearances08/05 — 3.8% from 20,540 appearances08/06 — 3.8% from 19,907 appearances08/07 — 4.0% from 431 appearances08/08 — 4.3% from 467 appearances08/09 — 3.9% from 527 appearances08/10 — 3.9% from 1,034 appearances08/11 — 4.2% from 4,074 appearances08/12 — 4.0% from 9,965 appearances08/13 — 4.0% from 14,674 appearances08/14 — 4.1% from 16,792 appearances08/15 — 4.1% from 17,489 appearances08/16 — 4.1% from 19,662 appearances08/17 — 4.2% from 21,536 appearances08/18 — 4.2% from 20,437 appearances08/19 — 4.2% from 5,263 appearances08/20 — 4.1% from 49,229 appearances08/21 — 4.3% from 87,069 appearances08/22 — 4.2% from 59,030 appearances08/23 — 4.3% from 45,122 appearances08/24 — 4.6% from 59,657 appearances08/25 — 4.6% from 44,383 appearances08/26 — 4.5% from 1,266 appearances
3.9%08/02 4.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 30.3% from 8,070 gamesSilver — 47.3% from 27,893 gamesGold — 53.6% from 501,128 gamesDiamond — 51.6% from 527,813 gamesMythic — 51.6% from 2,929,005 gamesLegendary — 51.2% from 814,262 gamesMasters — 51.2% from 19,105 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 56.6%
16506 100
Double Swoosh Gem Grab 54.2%
17065 100
Center Stage Brawl Ball 54.0%
20232 100
Dueling Beetles Hot Zone 54.1%
17046 100
Open Business Hot Zone 53.7%
17344 100
Undermine Gem Grab 53.5%
15769 100
Gem Fort Gem Grab 53.2%
14783 99
Sneaky Fields Brawl Ball 53.1%
19390 100
Pinball Dreams Brawl Ball 52.9%
20002 100
Spiraling Out Brawl Ball 52.8%
20260 100
Crystal Arcade Gem Grabprev. season 53.0%
7591 89
Kaboom Canyon Heist 52.6%
13192 97
Beach Ball Brawl Ball+Mythic 55.9%
814 55
Hot Potato Heist 52.5%
14047 98
Pit Stop Heist 52.2%
12205 96
Deathcap Trap Gem Grabprev. season 52.3%
7873 89
Hard Rock Mine Gem Grab 51.8%
14226 98
Rustic Arcade Gem Grab 51.6%
10483 94
Triple Dribble Brawl Ball 51.4%
17442 100
Pinhole Punt Brawl Ball+Mythic 53.6%
760 54
Layer Cake Bounty 50.2%
8634 91
Bridge Too Far Heist 49.9%
7719 89
Safe Zone Heist 49.6%
9701 93
Safe(r) Zone Heist 48.9%
9808 93
Out in the Open Knockout 48.1%
6698 87
Flaring Phoenix Knockout 47.3%
7497 89
Parallel Plays Hot Zone 47.3%
7736 89
Hideout Bounty 45.9%
5877 85
Dry Season Bounty 45.7%
6114 86
New Horizons Knockout 45.6%
5569 84
Shooting Star Bounty 43.8%
4295 80
Belle's Rock Knockout 43.3%
5494 84

Who beats Griff and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 мы все топ Legendary 37 42.7% 78.4%
2 зохор прайм🤍でっ Legendary 39 41.1% 71.8%
3 Elias!? Masters 25 40.5% 84.0%
4 ВАСЯ Legendary 34 40.5% 73.5%
5 FSE|member5 Diamond 41 40.4% 68.3%